PER-SHADER PREAMBLE FOR GRAPHICS PROCESSING

Patent №

US 9,799,089

Granted

2017-10-24

Filed 2016

Owner

QUALCOMM INCORPORATED

Lab

AI components

1

hardware

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

15162272

A method for processing data in a graphics processing unit including receiving a code block of instructions common to a plurality of groups of threads of a shader, executing the code block of instructions common to the plurality of groups of threads of the shader creating a result by a first group of threads of the plurality of groups of threads, storing the result of the code block of instructions common to the plurality of groups of threads of the shader in on-chip random access memory (RAM), the on-chip RAM accessible by each of the plurality of groups of threads, and upon a determination that storing the result of the code block of instructions common to the plurality of groups of threads of the shader has completed, returning the result of the code block of instructions common to the plurality of groups of threads of the shader from on-chip RAM.

AI hardwareG06T 1/20G06T 15/80G06T 1/60

AI classification

AI hardware1.00
Evolutionary computation0.01
Natural language0.00
Vision0.00
Speech0.00
Knowledge representation0.00
Machine learning0.00
Planning0.00

Ownership

QUALCOMM INCORPORATED

assignment · 388040033

Assignors

CHEN, LIN, DU, YUN, GRUBER, ANDREW EVAN, JIAO, GUOFANG, YU, CHUN, GARCIA GARCIA, DAVID RIGEL

On an employer assignment, the assignors are typically the inventors.

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