ENHANCED ELECTRONIC GAMING MACHINE WITH GAZE-AWARE 3D AVATAR

Patent №

US 9,799,161

Granted

2017-10-24

Filed 2015

Owner

IGT CANADA SOLUTIONS ULC

Lab

AI components

1

planning

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

14966762

A computer device and method for displaying a 3D avatar and causing the 3D avatar to move are provided. The computer device may be an electronic gaming machine, and comprises a camera which can be used to collect data on the movement of a player of an electronic game. The movements of the player may then be analyzed and used to generate avatar movement data for moving the 3D avatar. The 3D avatar may mimic the motions of the player, or may react to the player's motions in complimentary fashion. Additionally, the electronic gaming machine may be networked to other like electronic gaming machines, which may share avatar movement data amongst themselves.

PlanningG07F 17/3227G07F 17/3206G07F 17/3209G07F 17/3211G07F 17/3225G07F 17/3244

AI classification

Planning0.74
Knowledge representation0.30
Vision0.01
AI hardware0.00
Evolutionary computation0.00
Natural language0.00
Machine learning0.00
Speech0.00

Ownership

IGT CANADA SOLUTIONS ULC

assignment · 376300482

Assignors

FROY, DAVID

On an employer assignment, the assignors are typically the inventors.

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