Chen Gao, Baining Zhao, Weichen Zhang, Jinzhu Mao, Jun Zhang, Zhiheng Zheng, Fanhang Man, Jianjie Fang, Zile Zhou, Jinqiang Cui, Xinlei Chen, Yong Li · ICLR 2025
We construct a benchmark platform for embodied intelligence evaluation in real-world city environments.
Embodied artificial intelligence (EmbodiedAI) emphasizes the role of an agent's body in generating human-like behaviors. The recent efforts on EmbodiedAI pay a lot of attention to building up machine learning models to possess perceiving, planning, and acting abilities, thereby enabling real-time interaction with the world. However, most works focus on bounded indoor environments, such as navigation in a room or manipulating a device, with limited exploration of embodying the agents in open-world scenarios. That is, embodied intelligence in the open and outdoor environment is less explored, for which one potential reason is the lack of high-quality simulators, benchmarks, and datasets. To address it, in this paper, we construct a benchmark platform for embodied intelligence evaluation in real-world city environments. Specifically, we first construct a highly realistic 3D simulation environment based on the real buildings, roads, and other elements in a real city. In this environment, we combine historically collected data and simulation algorithms to conduct simulations of pedestrian and vehicle flows with high fidelity. Further, we designed a set of evaluation tasks covering different EmbodiedAI abilities. Moreover, we provide a complete set of input and output interfaces for access, enabling embodied agents to easily take task requirements and current environmental observations as input and then make decisions and obtain performance evaluations. On the one hand, it expands the capability of existing embodied intelligence to higher levels. On the other hand, it has a higher practical value in the real world and can support more potential applications for artificial general intelligence. Based on this platform, we evaluate some popular large language models for embodied intelligence capabilities of different dimensions and difficulties. The executable program of this platform is available for download, and we have also released an easy-to-use Python library and detailed tutorial documents. All of the software, Python library, codes, datasets, tutorials, and real-time online service are available on this anonymous website: https://embodied-ai.city.
Summary:
The paper presents a benchmark platform for evaluating embodied artificial intelligence in realistic urban environments, addressing gaps in open-world scenarios. It features a detailed 3D simulation, diverse evaluation tasks, and user-friendly interfaces, enhancing embodied intelligence capabilities and supporting practical applications in artificial general intelligence.
Soundness:
2
Presentation:
2
Contribution:
2
Strengths:
Weaknesses:
[1] Embodied Understanding of Driving Scenarios
Questions:
Please refer to the weaknesses section.
Rating:
5
Confidence:
3
Summary:
This paper proposed an open-world simulator for embodied agents. The simulator is based on the city Beijing. To evaluate agents in this simulator, the authors propose 5 tasks. Embodied Scene Understanding, Embodied Question Answering, Embodied Dialogue, Embodied action (navigation), and Embodied Task Planning.
They evaluate 4 current VLMs on these tasks.
Soundness:
3
Presentation:
2
Contribution:
1
Strengths:
The proposed simulator and environment covers a large area.
The authors create various tasks in the simulator.
The authors evaluate various current VLMs on their proposed tasks.
Weaknesses:
Visuals. The paper advertises high quality visuals, and rates their visuals 3 out of 3 stars. To the reviewers, the visuals do not look better than things rated 2 out of 3 stars, such as CARLA.
Evaluation metrics. Evaluating Embodied QA, Embodied Dialogue, and Embodied Task Planning with captioning and translation metrics, BLUE, CIDEr, etc, seems like a poor choice. I encourage the authors to define a notion of success for each task that evaluates if the agent did the task correctly. Such as, for the Embodied QA and Dialogue tasks, making questions with ambiguous answers multiple choice, or using something like LLM-Match (https://open-eqa.github.io). Questions without ambiguous answers can be evaluated directly. This would lead to a more meaningful and interpretable metric.
Missing References. This paper is missing a very large number of references. For example, the authors mention, by name, the tasks Vision-and-Language Navigation (VLN) (https://arxiv.org/abs/1711.07280) and Embodied QA (https://arxiv.org/abs/1711.11543), but do not cite either work. They also do not cite the paper that proposed SPL (https://arxiv.org/abs/1807.06757). Overall, the space of EmbodiedAI has seen considerable interest and work but the paper cites very little of the work in this area.
Questions:
How much navigation, if any, is required for the Embodied QA, Embodied Dialogue, and Embodied Task Planning tasks?
What are the mean lengths of the "Short" and "Long" paths for the VLN task?
What is the performance of the simulator like?
Rating:
3
Confidence:
4
Summary:
In this paper, the authors construct a benchmark platform for embodied intelligence evaluation in real-world city environments. They create a highly realistic 3D simulation environment based on real city elements and conduct high-fidelity simulations of pedestrian and vehicle flows. The platform has a set of evaluation tasks and provides input and output interfaces. The quantitative evaluation is performed over popular large language models on this platform.
Soundness:
2
Presentation:
3
Contribution:
2
Strengths:
Weaknesses:
Typos:
Questions:
See weaknesses.
Rating:
3
Confidence:
5
Summary:
This paper presents a comprehensive benchmark platform aimed at assessing the performance of embodied agents in a realistic urban setting. Unlike previous benchmarks limited to indoor or fictional settings, this platform features a highly realistic 3D simulation of an actual city district in Beijing. The benchmark includes five core tasks for evaluating embodied capabilities: scene understanding, question answering, dialogue, visual language navigation, and task planning. These tasks are designed to capture the core embodied AI abilities of perception, reasoning, and decision-making. The platform supports multiple agents, offers an interface for real-time control, and provides a SDK for easy access, along with a dataset for training and evaluation.
Soundness:
2
Presentation:
2
Contribution:
2
Strengths:
Weaknesses:
Questions:
See weaknesses
Rating:
3
Confidence:
4
Meta-Review:
This paper was reviewed by four field experts and received unanimously negative evaluations. The main concerns raised include a lack of significant technical contributions and relatively underwhelming results. Additionally, no rebuttal was provided by the authors. The AC finds no reason to recommend acceptance.
Additional Comments On Reviewer Discussion:
No rebuttal was submitted.
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