Drones and Unmanned Aerial Vehicles (UAV's) are becoming increasingly popular\nin the film and entertainment industries in part because of their\nmaneuverability and the dynamic shots and perspectives they enable. While there\nexists methods for controlling the position and orientation of the drones for\nvisibility, other artistic elements of the filming process, such as focal blur\nand light control, remain unexplored in the robotics community. The lack of\ncinemetographic robotics solutions is partly due to the cost associated with\nthe cameras and devices used in the filming industry, but also because\nstate-of-the-art photo-realistic robotics simulators only utilize a full\nin-focus pinhole camera model which does incorporate these desired artistic\nattributes. To overcome this, the main contribution of this work is to endow\nthe well-known drone simulator, AirSim, with a cinematic camera as well as\nextended its API to control all of its parameters in real time, including\nvarious filming lenses and common cinematographic properties. In this paper, we\ndetail the implementation of our AirSim modification, CinemAirSim, present\nexamples that illustrate the potential of the new tool, and highlight the new\nresearch opportunities that the use of cinematic cameras can bring to research\nin robotics and control. https://github.com/ppueyor/CinematicAirSim\n