Summary
This work studies the problem of EXP-based exploration in bandits and RL. A set of theoretical results have been provided, including contextual bandit with bounded reward, linear/stochastic contextual bandit with unbounded reward, MAB with unbounded reward, and also MDP. Experimental results on RL games are also reported to demonstrate the efficiency of the proposed design.
Strengths
- The problem of EXP-based exploration is an interesting theoretical topic worth exploration in both bandits and RL. While I am not exactly familiar with the SOTA studies, this work claims to address several requirements (e.g., bounded rewards) and also new problem settings (e.g., high probability bounds), which I believe is of interests to the community.
- The study is comprehensive in both theory and experiments. Different settings ranging from MAB, contextual bandits and RL are studied. The experimental results are also helpful in providing supporting evidences to the proposed designs.
Weaknesses
My main concern of this work is on its clarity, especially regarding the following aspects:
- The main contribution of this work. This work targets a lot of problems, which is a strength; however, at the same time, I believe the authors can do a better job by explaining the addressed core problems and settings more clearly, instead of providing all the results in the main paper. The discussions in Appendix G are helpful, while I do not think it covers the entire work (e.g., the studies on RL).
- Another suggestion is that probably the presentation can be improved if the notations of the settings, e.g., the different regrets can be defined when they are discussed. The current presentation with all notations flooded in Section 2 is a bit dry in the first place, while hard to refer to upon the discussions.
- I am in general wondering about the core technical contributions/technical challenges in this work. The authors have provided a full set of results, which I appreciated; however, there are limited discussions on the intuitions. E.g., in EXP4.P, the highlighted terms are the keys in obtaining the desired results I conjecture, whose form (i.e., why they are constructed this way) can be explained a bit more.
Questions
My main suggestions are listed in the weakness section, please find below for a few additional questions:
- In line 256, it claims that the regret in Theorem 1 does not depend on N, while it seems there are several terms that depending on N in the formula, especially the second term that is of order $\sqrt{NT}$?
- In line 226, it claims that the expected regret is bounded using Rademacher complexity and VC dimension, I would appreciate a pointer to where such usage happens.