DL-DDA -- Deep Learning based Dynamic Difficulty Adjustment with UX and Gameplay constraints

Dynamic difficulty adjustment (DDA) is a process of automatically changing a game difficulty for optimization of the user experience. It is a vital part of almost any modern game. Most existing DDA approaches concentrate on the experience of a player without looking at the rest of the players. We propose a method that automatically optimizes the user experience while taking into consideration other players and the macro constraints imposed by the game. The method is based on a deep neural network architecture that involves a count loss constraint that has zero gradients in most of its support. We suggest a method to optimize this loss function and provide theoretical analysis of its performance. Finally, we provide empirical results of an internal experiment that was done on 200,000 players and was found to outperform the corresponding manual heuristics crafted by game design experts.

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