Summary
In this paper, the authors address the challenges in human motion generation by introducing three new composition methods that use diffusion based generative models. The authors align these methods to 3 main challenges: long sequence generation, multi-person interactions, and controllable generation. The authors highlight that much of these problems arise from the lack of available data. The 3 proposed methods are sequential composition for long sequence generation, parallel composition for two-person motion generation, and model composition for fine-grained control and editing. The models involved in these methodologies are respectively DoubleTake for generating long motion sequences in a zero-shot manner, ComMDM to combine two frozen priors to enable two-person motion generation, and DiffusionBlending for flexible control of generated motion. The authors present several qualitative and quantitative results demonstrating the positive effects of their method.
Strengths
I want to highlight the following strengths:
- The main strength I see is that the methods presented work well without the need of generating more data (or consuming large amounts of unavailable data). This is a strong benefit, since the field of human motion generation is still lagging in terms of data availability. The authors demonstrate in all 3 cases that they can satisfy the task at hand requiring small amounts of extra data/training.
- I see major novelty in the methods developed for long sequence generation and 2 person generation. Both methods have interesting new ways to combine different generations from diffusion models (one over time and one in space). Adding to it that the method doesn't require a lot of extra training, these proposed methods seem solid and novel to me.
- The paper is well written, with good experiments on all fronts. The author's explanation of each method is easy to follow. I want to particularly highlight figures 3 and 4, where the choice of colors and graphics makes it very intuitive to understand.
Weaknesses
My only concern is on the fine-tuned motion control part. The task seems very similar to controlled motion generation. In that case, there is a body of literature in this subject, many of which uses diffusion models for controlled motion generation. The authors failed to include these methods and compare against them. Of course these methods have different data requirements, but they seem to achieve the same goal. I put a list of these methods below. I ask the authors to explain why they did not include these methods in their comparisons? I'm still happy with the paper and I think the authors could make a case while still including these works, but I would like to hear from the authors on these choices.
- Jiaxi Jiang, Paul Streli, Huajian Qiu, Andreas Fender, Larissa Laich, Patrick Snape, and Christian Holz. Avatarposer: Articulated full-body pose tracking from sparse motion sensing. ECCV, 2022.
- Du, Y., Kips, R., Pumarola, A., Starke, S., Thabet, A., & Sanakoyeu, A. (2023). Avatars grow legs: Generating smooth human motion from sparse tracking inputs with diffusion model. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (pp. 481-490).
- Castillo, Angela, et al. "BoDiffusion: Diffusing Sparse Observations for Full-Body Human Motion Synthesis."