Uncoupled and Convergent Learning in Two-Player Zero-Sum Markov Games with Bandit Feedback

We revisit the problem of learning in two-player zero-sum Markov games, focusing on developing an algorithm that is $uncoupled$, $convergent$, and $rational$, with non-asymptotic convergence rates. We start from the case of stateless matrix game with bandit feedback as a warm-up, showing an $\mathcal{O}(t^{-\frac{1}{8}})$ last-iterate convergence rate. To the best of our knowledge, this is the first result that obtains finite last-iterate convergence rate given access to only bandit feedback. We extend our result to the case of irreducible Markov games, providing a last-iterate convergence rate of $\mathcal{O}(t^{-\frac{1}{9+\varepsilon}})$ for any $\varepsilon>0$. Finally, we study Markov games without any assumptions on the dynamics, and show a $path convergence$ rate, which is a new notion of convergence we defined, of $\mathcal{O}(t^{-\frac{1}{10}})$. Our algorithm removes the synchronization and prior knowledge requirement of [Wei et al., 2021], which pursued the same goals as us for irreducible Markov games. Our algorithm is related to [Chen et al., 2021, Cen et al., 2021] and also builds on the entropy regularization technique. However, we remove their requirement of communications on the entropy values, making our algorithm entirely uncoupled.

Paper

Similar papers

Peer review

Reviewer UUTi6/10 · confidence 3/52023-06-28

Summary

The paper studies the problem of designing uncoupled learning dynamics that provably converge to Nash equilibria in two-player zero-sum Markov games. As a preliminary result, the paper introduces the first dynamics that converge last iterate in self play in matrix games with bandit feedback. Then, the paper shows how to extend such last-iterate-convergent learning dynamics to the case of irreducible Markov games. Finally, the paper studies the case of general Markov games, proving that a variation of the previously-introduced learning dynamics achieve convergence according to a newly introduced definition of convergence (called path convergence).

Strengths

The problem studied in the paper is interesting and it has received considerable attention over the last years. The paper is well written and easy to follow.

Weaknesses

A major weakness that I see is that the results presented in the paper seem minor adaptations and different analysis of already known techniques/tools. The authors should focus more on discussing the novelty of their approach.

Questions

Please resolve my concerns in the weaknesses part.

Rating

6: Weak Accept: Technically solid, moderate-to-high impact paper, with no major concerns with respect to evaluation, resources, reproducibility, ethical considerations.

Confidence

3: You are fairly confident in your assessment. It is possible that you did not understand some parts of the submission or that you are unfamiliar with some pieces of related work. Math/other details were not carefully checked.

Soundness

3 good

Presentation

3 good

Contribution

2 fair

Limitations

None.

Reviewer EDuK6/10 · confidence 3/52023-07-03

Summary

The paper introduces a new algorithm for learning in two-player zero-sum Markov games based on prior work that is uncoupled (agents only need their own reward as feedback), convergent (to NE) and rational. The result is an algorithm that is similar in concept to a single agent RL algorithm, but guarantees convergence if both players use the same algorithm. For their initial algorithm, there is an additional assumption of irreducibility on the Markov games, and it achieves last iterate convergence to the Nash with rate O(t^{-1/9+eps}). Meanwhile, for general 2 player zero sum Markov games without additional assumptions, a modification of the algorithm that applies optimism achieves O(t^{-1/10}) path convergence rate.

Strengths

The algorithm proposed takes inspiration from prior works and makes useful modifications that give practical and theoretical advantages. The structure of the results and explanation of analysis also flows well and is easy to read despite the technical complexity. The authors are also very clear in their motivation and I find the literature review to be quite comprehensive.

Weaknesses

The paper does a good job of setting up motivation and prior ideas, but in my opinion the key takeaway from this work is that there is now a truly uncoupled and convergent algorithm for general Markov games, which is in my opinion the paper's most significant contribution. However, there is too much space dedicated to matrix and irreducible Markov games, when in my view, the section on general Markov games should be greatly expanded. In addition to the overview of the analysis, I am interested to know how optimism can be leveraged in this type of algorithm, and the thought process behind the modifications to Algorithm 3 compared to Algorithm 2. As a suggestion, perhaps part of the analysis overview for Thm 3 can be repurposed and moved forward to add to the explanation about Alg 3, which would improve the flow of the section in my opinion. Finally, there is a lack of experimental results which would make help frame the results better in comparison to prior work.

Questions

Have any experiments been run using Algorithms 1, 2 and 3 to compare them to current SOTA methods? If so, how does the empirical performance compare? It seems that your algorithms would scale well with larger games since players only use local information, how does this compare to existing methods?

Rating

6: Weak Accept: Technically solid, moderate-to-high impact paper, with no major concerns with respect to evaluation, resources, reproducibility, ethical considerations.

Confidence

3: You are fairly confident in your assessment. It is possible that you did not understand some parts of the submission or that you are unfamiliar with some pieces of related work. Math/other details were not carefully checked.

Soundness

3 good

Presentation

3 good

Contribution

3 good

Limitations

The authors have adequately addressed the paper's limitations.

Reviewer dxZp7/10 · confidence 3/52023-07-04

Summary

The paper studies the last iteration convergence of uncoupled learning in two player zero-sum markov game, with bandit feedback. The paper provide the first finite last-iterate convergence guarantee under the bandit feedback. The paper studies the problem of two-player zero-sum Markov game and designs a new uncoupled learning algorithm that enjoys last iteration convergence, under bandit feedback. Along the way, the paper derive a couple of results, summarized below: (1) Even for the standard matrix game (where there is no Markov transition), the paper provides an algorithm with $O(T^{-1/8})$ convergence rate (2) For irreducible Markov game, the paper provides an algorithm with $O(T^{-1/9})$ convergence rate (3) For general irreducible Markov game, the paper provides an algorithm with $O(T^{-1/10})$ convergence rate, but only under the notion of path convergence. It is worth noting that there is a large body of literature, but previous work [WLZL21] are either not uncoupled, or [BJY'20 ] not last iterate convergent. The technical part seems novel, from a high level, the results are obtained by adding an entropy regularizer, but there are many subtle details to make it really work and the analysis is involved. ------------------ I have read the author response and want to keep my positive evaluation.

Strengths

The paper studies a fairly popular topic and provide the first finite last-iterate convergence guarantee for Markov game (two-player, zero-sum). The technical contribution seems to be novel. The paper is also well-written and the technical part is well explained.

Weaknesses

No.

Questions

I have a few minor questions: (1) Can you provide some intuition on the number of $T^{-1/8}$ or $T^{-1/9}$, ideally, it would be nice if one can written down a short explanation on how these magic exponent comes from. (2) The following paper seems very relevant? [1] Regret Minimization and Convergence to Equilibria in General-sum Markov Games

Rating

7: Accept: Technically solid paper, with high impact on at least one sub-area, or moderate-to-high impact on more than one areas, with good-to-excellent evaluation, resources, reproducibility, and no unaddressed ethical considerations.

Confidence

3: You are fairly confident in your assessment. It is possible that you did not understand some parts of the submission or that you are unfamiliar with some pieces of related work. Math/other details were not carefully checked.

Soundness

3 good

Presentation

4 excellent

Contribution

3 good

Limitations

no.

Reviewer Zo846/10 · confidence 2/52023-07-09

Summary

This paper studies the problem of learning a Nash equilibrium in two-player zero-sum Markov games with bandit feedback. The proposed algorithm introduces the entropy regularization technique into online mirror descent. First, the author proves that the proposed algorithm converges to an equilibrium in two-player normal-form games. Then, the last-iterate convergence rate for irreducible Markov games is provided. Finally, the paper presents a path convergence rate for Markov games without the irreducible assumption.

Strengths

* The problem is well-motivated. In many scenarios, the last-iterate convergence property under bandit feedback is more suitable than the average-iterate convergence property. * It seems novel to derive the last-iterate convergence rates under bandit feedback. * The proof sketch of Theorem 1 is intuitive and easy to follow.

Weaknesses

* Since action probabilities of strategies in $\Omega_t$ are lower bounded by $\frac{1}{At^2}$, line 6 in Algorithm 1 seems to have no closed-form solution. I wonder how much computational cost it will take to update the strategy. * The term of $\ln^{20}(SAT/\delta)$ in Theorem 3 depends heavily on $T$. This term would be dominant practically and would not be able to be ignored. * I could not completely follow the sketch of Theorem 3. I would have appreciated more detail.

Questions

* How much computational cost will it take to update the strategy (e.g., line 6 in Algorithm 1)? * Does the path convergence imply the average-iterate convergence? * What prior knowledge of the game is required for setting of $\epsilon,\beta$, and $\eta$ in Theorem 3?

Rating

6: Weak Accept: Technically solid, moderate-to-high impact paper, with no major concerns with respect to evaluation, resources, reproducibility, ethical considerations.

Confidence

2: You are willing to defend your assessment, but it is quite likely that you did not understand the central parts of the submission or that you are unfamiliar with some pieces of related work. Math/other details were not carefully checked.

Soundness

3 good

Presentation

2 fair

Contribution

3 good

Limitations

The authors adequately addressed the limitations.

Reviewer qUKM6/10 · confidence 3/52023-07-30

Summary

This paper studies algorithms for two-player zero-sum Markov games that are uncoupled, convergent, and rational. Previous attempts at designing such algorithms failed short in one aspect or the other. This work uses recent advances in entropy-based regularization to design new algorithms that overcome the inherent challenges. The other main contribution of this work is deriving the convergent rates of the proposed algorithms in Matrix, Markov, and general Markov games.

Strengths

1. The proposed algorithms do not require the two players to exchange information (including that related to entropy) 2. The proposed ideas extend to general Markov games without any assumptions on the dynamics. 3. The work seems technically sound. The algorithms follow easy-to-implement modifications of existing methods. 4. The problem setup, the algorithms, and the proofs are written in an easy-to-digest format.

Weaknesses

See Questions.

Questions

1. How tight are the obtained convergence rates? 2. My understanding of the proposed algorithm is that at time step $t,$ player 1 plays action $a _t$ and player 2 action $b_t.$ Thereafter, the local update steps are carried out. If this is correct, then why do the authors claim that their proposed algorithm does not require the two players to have synchronized policy updates?

Rating

6: Weak Accept: Technically solid, moderate-to-high impact paper, with no major concerns with respect to evaluation, resources, reproducibility, ethical considerations.

Confidence

3: You are fairly confident in your assessment. It is possible that you did not understand some parts of the submission or that you are unfamiliar with some pieces of related work. Math/other details were not carefully checked.

Soundness

3 good

Presentation

3 good

Contribution

3 good

Limitations

The authors do address the limitations in their work adequately.

Reviewer qUKM2023-08-13

Thank you for your response. The gap between the lower bound and the obtained upper bound iss extremely high. It may be useful to have a discussion, highlighting the key reasons for the gap. Secondly, the use of the terminology `synchronous' seems incorrect, and you may want to consider an alternative description.

Authorsrebuttal2023-08-18

Thank you for your feedback! 1. We will include a discussion on the gap between upper and lower bounds. We first remark that if we only care about convergence in expectation rather than high-probability bound, then we can get $t^{-\frac{1}{6}}$ last-iterate convergence rate in matrix games (see Appendix C). Towards closing the gap between upper and lower bounds, the following directions are promising. Firstly, [1] proves an impossibility result that specific algorithms with $\sqrt{T}$ regret does not converge in last-iterate, indicating that the current $\frac{1}{\sqrt{T}}$ lower bound on convergence rate may not be tight. Secondly, our results provide insights and a useful template for further improvement on upper bounds. For instance, instead of EXP3 update, adaptation of optimistic policy update or accelerated first-order methods to the bandit feedback setting might give faster rates. 2. Thank you for pointing out! We will change the term "synchronous policy update" to "coordinated policy update" in the revised version. [1] Muthukumar, Vidya, Soham Phade, and Anant Sahai. "On the Impossibility of Convergence of Mixed Strategies with No Regret Learning." arXiv preprint arXiv:2012.02125 (2020).

Reviewer EDuK2023-08-16

Response to Author Rebuttal

Thanks for the answer to my question. If the changes suggested by the authors is implemented I think this is a good paper worthy of acceptance. Best regards, Reviewer EDuK

Reviewer UUTi2023-08-20

I would like to thank the authors for their response. They convinced me that there is indeed several novel components in their analysis. Thus, after having a look back to the paper and to the other reviews, I decided to raise my score accordingly.

Program Chairsdecision2023-09-21

Decision

Accept (poster)

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