Higher-Order Uncoupled Dynamics Do Not Lead to Nash Equilibrium - Except When They Do

The framework of multi-agent learning explores the dynamics of how individual agent strategies evolve in response to the evolving strategies of other agents. Of particular interest is whether or not agent strategies converge to well known solution concepts such as Nash Equilibrium (NE). Most"fixed order"learning dynamics restrict an agent's underlying state to be its own strategy. In"higher order"learning, agent dynamics can include auxiliary states that can capture phenomena such as path dependencies. We introduce higher-order gradient play dynamics that resemble projected gradient ascent with auxiliary states. The dynamics are"payoff based"in that each agent's dynamics depend on its own evolving payoff. While these payoffs depend on the strategies of other agents in a game setting, agent dynamics do not depend explicitly on the nature of the game or the strategies of other agents. In this sense, dynamics are"uncoupled"since an agent's dynamics do not depend explicitly on the utility functions of other agents. We first show that for any specific game with an isolated completely mixed-strategy NE, there exist higher-order gradient play dynamics that lead (locally) to that NE, both for the specific game and nearby games with perturbed utility functions. Conversely, we show that for any higher-order gradient play dynamics, there exists a game with a unique isolated completely mixed-strategy NE for which the dynamics do not lead to NE. These results build on prior work that showed that uncoupled fixed-order learning cannot lead to NE in certain instances, whereas higher-order variants can. Finally, we consider the mixed-strategy equilibrium associated with coordination games. While higher-order gradient play can converge to such equilibria, we show such dynamics must be inherently internally unstable.

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Peer review

Reviewer tNmK5/10 · confidence 2/52023-06-19

Summary

The paper studies higher order dynamics, i.e., dynamics that can rely on more auxiliary states than those limited by the dimensionality of the action spaces, in network games with pairwise interactions between players. Importantly, these dynamics only depend on the sequence of payoff signals that each player receives and are, thus, called uncoupled (an important property in multi-agent settings). The paper shows that linear versions of such dynamics can locally lead to any isolated mixed Nash equilibrium. However, for each such dynamic, there exists a "simple" anticoordination game for which this dynamic will not work, i.e., will not stabilize the unique isolated mixed NE. Furthermore, as the paper explains, a linear dynamic that converges to a mixed NE may not be meaningful after all. **Post-rebuttal**: After reading the other reviews and the authors' responses, I conclude that my concerns stem from my limited understanding of the techniques that are used in the paper. In response, I increase my score from 3 to 5 (and the contribution subscore from 2 to 3) to reflect my evaluation of the results, but I decrease my confidence from 3 to 2 to reflect that I didn't not understand (parts of) the techniques used in the paper.

Strengths

- The paper provides existence results for uncoupled dynamics that (locally) converge to mixed Nash equilibria. To do so, the paper creates higher-order dynamics that overcome known limitations of lower-order dynamics, i.e., of dynamics whose dimension is constrained by the dimension of the action spaces. - The main takeaways of the paper are clearly presented.

Weaknesses

- The paper is hihgly not self-contained. There is a strong reliance to prior literature and to the appendix. - As a result of the above and of the complicated notation, the paper was very hard for me to read. Although, I couldn't follow some parts and I couldn't verify the derivation of some results, the results seems plausible and the main takeaways are still clear (as mentioned above). - I found the motivation of main dynamics in line 140 (paragraph 3.2) inadequate - but this may be related to the fact, that the exposition was not good enough for me to be able to follow. - While the results inform the discussion on paper [16], they are merely existential and quite general. So, their practical and theoretical scope may be rather limited. - The paper could have done a better job in building upon more recent literature regarding convergence of dynamics to NE in games.

Questions

- Can the authors address the weaknesses mentioned above? - Line 22: not the most updated list of papers. Here is an indicative reference to help the authors locate more recent papers in the area in my opinion: https://papers.nips.cc/paper_files/paper/2020/file/0ed9422357395a0d4879191c66f4faa2-Paper.pdf - Line 77: P_i(x_-i) and P(x_-i): I don't understand the subscript i in P_i. Also, the next sentence in lines 77-78 is even more confusing. - Line 80: is "a" tuple (and other such minor typos - the paper needs a proofreading) - Equations (4), (5) and (7): I had a hard time to follow the derivation of these equations. This is one instance of my comment above that the paper is highly not self-contained. - Line 160: wasn't y_i defined above as \dot v_i? Is that the same? - Line 171: stabilizability and detectability seem to be important but are only defined in the Appendix. I think that the paper needs to be rewritten in a way that it is self-contained and easier to follow. - Line 241: locally exponentially stable - the same here. This notion has not been defined before. - Line 288-289: I missed this argument. Is it that the dynamics fail to monotonically improve with respect to input payoffs (line 282)? Again, I couldn't understand the argument without relying on the Appendix. - Lines 297/304: anticipatory higher-oder learning/passivity, contractive games - another series of terms that are used without having being defined before. At least the conclusions should be accessible by a wider audience, but this is not the case.

Rating

5: Borderline accept: Technically solid paper where reasons to accept outweigh reasons to reject, e.g., limited evaluation. Please use sparingly.

Confidence

2: You are willing to defend your assessment, but it is quite likely that you did not understand the central parts of the submission or that you are unfamiliar with some pieces of related work. Math/other details were not carefully checked.

Soundness

3 good

Presentation

2 fair

Contribution

3 good

Limitations

Yes, adequately.

Reviewer ZZgJ7/10 · confidence 2/52023-06-25

Summary

This paper studies multi-agent learning dynamics and the central question is if there is an iterative learning process in a multiplayer game that leads to a Nash equilibrium. There has been substantial prior work on this question for many specific games and learning strategies—generally it is not the case that known dynamics lead to a Nash equilibrium and this is perhaps frustrating as it would be convenient to be able to find Nash equilibria this way. The authors approach this problem in a way that is novel, as far as I know, by specifying a class of interesting/acceptable learning dynamics and using tools from feedback control systems to prove properties of that class. For interesting/acceptable, they require that dynamics are "payoff based," which essentially limits the ability of each agent to see "into" the action space of other agents, and, I believe for tractability of the analysis, they limit the dynamics to a kind of generalized higher-order gradient play. They specifically show that 1. If a game has a strictly mixed Nash equilibrium, there exist payoff-based dynamics that converge locally to that NE. (As a consequence, they show that these dynamics also converge to NE of "nearby" games.) 2. However, there is no "overall good" dynamics—for any such dynamics, there exists a game with unique mixed NE such that these dynamics are unstable at that NE.

Strengths

The results are likely to be novel and provide important context to those who study multi-agent learning dynamics. As is typical, there are some asterisks (the particular learning dynamics are general, but I think the broader questions could motivate looking at an even more general class). The negative result about games with a unique NE seems particularly strong. The authors have done substantial work to make the results interpretable, at least on the surface, to a broader audience that is not familiar with the control-theoretic tools they are using. I would challenge the authors to go even further with this (see weaknesses below).

Weaknesses

For someone who is not familiar with the specific tools the authors use, the paper is quite hard to follow, even if the game-theoretic aspects are clear and familiar. Appendix D has some worked examples with plots in them. I would suggest thinking about whether it is possible to move some of this content to the main paper. The figures in the paper itself are not that helpful and could be improved, potentially with more detail. The paper lacks good figures currently. Anything the authors can do to further broaden the context of their results would be helpful.

Questions

I would be interested in the authors' thoughts on whether they view the class of higher-order dynamics they study as restrictive or not. It would be helpful to know, of the papers they cite, in which cases their dynamics class subsumes that of the methods proposed by that paper.

Rating

7: Accept: Technically solid paper, with high impact on at least one sub-area, or moderate-to-high impact on more than one areas, with good-to-excellent evaluation, resources, reproducibility, and no unaddressed ethical considerations.

Confidence

2: You are willing to defend your assessment, but it is quite likely that you did not understand the central parts of the submission or that you are unfamiliar with some pieces of related work. Math/other details were not carefully checked.

Soundness

3 good

Presentation

2 fair

Contribution

4 excellent

Limitations

Yes, this is a theoretical work and the assumptions of the theorems are clearly stated.

Reviewer mLZz6/10 · confidence 2/52023-07-03

Summary

This paper studies higher order payoff based learning, and in particular higher order gradient play in this setting. The authors show that for games with isolated completely mixed NE, there are higher-order gradient play dynamics that converge to that NE. Moreover, that same NE is converged to in ‘nearby’ games as well. However, the authors also show that there exist anti-coordination games where higher-order gradient play dynamics fail to converge to NE. Finally the authors also argue that dynamics that do lead to NE in a coordination game must be inherently unstable.

Strengths

I find the paper to be well structured and readable. The results in the context of uncoupled learning dynamics in games are also interesting and meaningfully extend existing ideas into higher order dynamics.

Weaknesses

A weak point in the paper for me is that the results are based upon the assumption that the mixed NE is a practically useful solution concept in learning in games. However, recent works have shown that the NE can often not only be a poor metric for players’ performance, but also it is unnatural for players using decentralized dynamics to converge to an NE in general games. Thus, for a paper that focuses on higher order learning it would have been much more compelling to focus on a more complete picture of higher order gradient dynamics. What characterizes stable equilibria/fixed points for these dynamics in this setting? In cases where NE are not stable, what do the dynamics look like? In my opinion, a broader view of the dynamical system properties would make the results more interesting and useful.

Questions

For the higher order dynamics, is there intuition about the bandit setting where players only observe (potentially random) realizations of their payoffs? This seems more reasonable for the cases where payoff vectors are large/there are a large number of players and complexity is a concern.

Rating

6: Weak Accept: Technically solid, moderate-to-high impact paper, with no major concerns with respect to evaluation, resources, reproducibility, ethical considerations.

Confidence

2: You are willing to defend your assessment, but it is quite likely that you did not understand the central parts of the submission or that you are unfamiliar with some pieces of related work. Math/other details were not carefully checked.

Soundness

3 good

Presentation

3 good

Contribution

2 fair

Limitations

The authors adequately addressed the limitations of the dynamics studied.

Reviewer VfQG6/10 · confidence 4/52023-07-06

Summary

The paper shows that for any finite game with an isolated completely mixed Nash Equilibrium, there exist a payoff based higher-order gradient play dynamics that lead (locally) to that Nash equilibrium, both for this game and all payoff nearby games. Conversely, they show that for any higher-order gradient play dynamics, there is a game with a unique isolated completely mixed Nash equilibrium for which that dynamics do not locally converge to that Nash Equilibrium. Hart and A. Mas-Colell proved using an anti-coordination game that no first-order uncoupled dynamics leads to the unique interior Nash equilibrium of that game. Shamma and Arslan (2005) proved that there are higher order dynamics which leads to that equilibrium. This paper shows that this extends to all games.

Strengths

Tools used are, up to my knowledge, not standard in evolutionary game theory: decentralized stabilizing control and root-locus which characterizes the locations of the eigenvalues of a matrix as a function of a scalar parameter!

Weaknesses

The biggest weakness for me is that there is no micro-foundation of the class higher order dynamics nor a comparison with the previously studied higher order dynamics.

Questions

- Are your dynamics more general than all the previously studied one (such as [18, 19, 20, 23] etc)? - Do you have any micro-foundation of your higher order dynamics?

Rating

6: Weak Accept: Technically solid, moderate-to-high impact paper, with no major concerns with respect to evaluation, resources, reproducibility, ethical considerations.

Confidence

4: You are confident in your assessment, but not absolutely certain. It is unlikely, but not impossible, that you did not understand some parts of the submission or that you are unfamiliar with some pieces of related work.

Soundness

3 good

Presentation

3 good

Contribution

3 good

Limitations

The converse result (for any higher-order dynamics, there is a game with a unique isolated completely mixed Nash equilibrium) is proved only for gradient play dynamics and not all higher order dynamics !

Reviewer f6g48/10 · confidence 3/52023-07-06

Summary

This paper shows the lack of universality on the side of both games and learning dynamics (even for higher-order ones)! Particularly, for any game with a mixed-strategy Nash equilibrium (NE), there exists uncoupled payoff-based (possibly high-order) dynamic converging locally to the NE. However, any such dynamics can also be destabilized by a suitable anti-coordination game. Notably, the paper uses classical analysis methods in feedback control systems. Highlighted similarities between higher-order learning in games and higher-order optimization algorithms, such as momentum-based or optimistic gradient algorithms, are also interesting.

Strengths

The widely studied fictitious play dynamics are known to converge equilibrium in many interesting games but not all of them, e.g., see Shapley's counterexample. Therefore, researchers were looking for a learning dynamic that can converge to equilibrium in every game to justify equilibrium analysis. However, Hart and Mas-Colell, Ref. (16), proved the negative result that there does not exist (first-order) uncoupled learning dynamics that can converge to equilibrium in anti-coordination games, and therefore, there cannot be universally convergent (uncoupled) learning dynamics. Later, Shamma and Arslan, Ref. (17), showed that higher-order learning dynamics can converge to equilibrium in anti-coordination games. This paper provides a more general result saying that for any game (with a mixed-strategy Nash equilibrium), there exists a (possibly high-order) payoff-based learning dynamic that can converge locally to that equilibrium. Seeing this, researchers may start looking for universally convergent higher-order learning dynamic that can converge to equilibrium in every game. However, the paper proves the negative result that given any such higher-order dynamics, there always exists a certain anti-coordination game in which the dynamics do not converge to equilibrium. Therefore, we can view this paper as a generalization of Hart and Mas-Collel's seminal negative result to higher-order learning dynamics. Note that Foster and Young designed uncoupled stochastic rules, known as regret testing, that can converge probabilistically to Nash equilibrium in every two-player strategic-form game. However, the convergence is in the relatively weak sense by saying that players will be at equilibrium most of the time though they may move away from it. Note also that complexity results related to Nash equilibrium computation are not relevant since the paper focuses on asymptotic convergence for finite games. A mixed-strategy Nash equilibrium always exists in strategic-form games, with finitely many player and action. Because of these reasons, I believe that this result is worth being taught in (advanced) game theory courses. I acknowledge that I have read the rebuttal.

Weaknesses

- Figures might include captions with more detailed descriptions.

Questions

- What is the main obstacle to address instantaneous scalar payoffs rather than payoff vector setup?

Rating

8: Strong Accept: Technically strong paper, with novel ideas, excellent impact on at least one area, or high-to-excellent impact on multiple areas, with excellent evaluation, resources, and reproducibility, and no unaddressed ethical considerations.

Confidence

3: You are fairly confident in your assessment. It is possible that you did not understand some parts of the submission or that you are unfamiliar with some pieces of related work. Math/other details were not carefully checked.

Soundness

4 excellent

Presentation

4 excellent

Contribution

4 excellent

Limitations

The limitations are highlighted explicitly.

Reviewer VfQG2023-08-11

I thank the authors for their reply. However, they don't completely solve my concerns. For example, the authors in [23] spent some effort to justify their dynamics, even if they are a natural extension of the replicator dynamics. It would be of interest if the authors investigate seriously the foundational question. Also, when they claim that all the previous dynamics are a particular case of their dynamics, I can believe it but adding some examples in this direction would improve the paper. That said, I believe this is a good paper, which contains some important contributions and technics and so is a good candidate for Neurips.

Reviewer tNmK2023-08-15

Post Rebuttal Acknowledgement

I thank the authors for responding to my comments. After reading their response and the other reviews, I conclude that all of my concerns (all 5 points in the weaknesses that I mentioned and many of the points raised in the questions) stem from my poor understanding of the techniques that are used in the paper. I still think that the authors could have provided a better exposition to aid readers that are familiar with game-theoretic learning dynamics but not necessarily with the tools used in the paper, but I don't insist that the authors should do any particular changes regarding what to include in the main part nor in their references. I only encourage the authors to implement the changes proposed in their response to my comments above that they think will improve their paper. Based on the above, I increase my score from 3 to 5 but I reduce my confidence from 3 to 2.

Reviewer mLZz2023-08-16

Response to Author Rebuttal

Thank you for your clarifications and explanations. It clears up some doubts I had about the paper and if the authors would add some further explanation and comparison of their dynamics with previous work and clarify their contributions in the paper, I think the paper would be very suitable for NeurIPS. Best regards, Reviewer mLZz

Reviewer ZZgJ2023-08-16

Reponse to the authors

I'm not fully satisfied with the authors' responses (or the paper in general—it is just really difficult). But I will keep my score—I think the paper still has substantial strengths.

Program Chairsdecision2023-09-21

Decision

Accept (poster)

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