Neural Foundations of Mental Simulation: Future Prediction of Latent Representations on Dynamic Scenes

Humans and animals have a rich and flexible understanding of the physical world, which enables them to infer the underlying dynamical trajectories of objects and events, plausible future states, and use that to plan and anticipate the consequences of actions. However, the neural mechanisms underlying these computations are unclear. We combine a goal-driven modeling approach with dense neurophysiological data and high-throughput human behavioral readouts that contain thousands of comparisons to directly impinge on this question. Specifically, we construct and evaluate several classes of sensory-cognitive networks to predict the future state of rich, ethologically-relevant environments, ranging from self-supervised end-to-end models with pixel-wise or object-slot objectives, to models that future predict in the latent space of purely static image-pretrained or dynamic video-pretrained foundation models. We find that “scale is not all you need”, and that many state-of-the-art machine learning models fail to perform well on our neural and behavioral benchmarks for future prediction. In fact, only one class of models matches these data well overall. We find that neural responses are currently best predicted by models trained to predict the future state of their environment in the latent space of pretrained foundation models optimized for dynamic scenes in a self-supervised manner. These models also approach the neurons’ ability to predict the environmental state variables that are visually hidden from view, despite not being explicitly trained to do so. Finally, we find that not all foundation model latents are equal. Notably, models that future predict in the latent space of video foundation models that are optimized to support a diverse range of egocentric sensorimotor tasks, reasonably match both human behavioral error patterns and neural dynamics across all environmental scenarios that we were able to test. Overall, these findings suggest that the neural mechanisms and behaviors of primate mental simulation have strong inductive biases associated with them, and are thus far most consistent with being optimized to future predict on reusable visual representations that are useful for Embodied AI more generally.

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Peer review

Reviewer bK8w7/10 · confidence 2/52023-07-06

Summary

It has been hypothesized that the brain builds an internal model of its environment, and uses this model to make inferences and plan actions. This works aims to understand the neural mechanisms that are the basis of such computations. To this end, the authors construct several classes of artificial neural network models, each with different inductive biases, and evaluate them on future state prediction tasks in ethologically relevant environments. They evaluate each of these models in two ways: - comparison to human behavior in an object contact prediction task - comparison to neurophysiological data from macaques playing mental-pong, a ball interception task in which the ball is partially occluded From these evaluations, they identify that dynamics modules that predict the future state in the latent space of video foundation models reasonably matches both human behavioral patterns and neural responses across diverse environments.

Strengths

Understanding the neural basis of mental simulation is an important problem both in neuroscience and AI. The approach taken here is to construct several classes of artificial networks and evaluating them on tasks that require prediction of the future state of the environment. This allows the authors to probe which inductive biases are crucial for mental simulation. The presentation is clear as well.

Weaknesses

Not really a weakness, but details about the best fitting model layers would be useful to add. It would also be interesting to see some analysis comparing the best fitting latent layers across different models. minor: - line 17, 18 in the abstract talks about the mental pong task without introducing it

Questions

- The R3M and VC-1 video foundation models (+ dynamics) are the best at neural response predictivity. However, one is a ResNet and the latter is a transformer based model. Also the training objectives are different for both models. Why is the performance of these two models similar? Is it the scale and/or type of pre-training dataset? - For the object-centric models did you try using recurrent networks for the dynamics module? - Was any analysis performed to compare the best-fitting latent representations across models?

Rating

7: Accept: Technically solid paper, with high impact on at least one sub-area, or moderate-to-high impact on more than one areas, with good-to-excellent evaluation, resources, reproducibility, and no unaddressed ethical considerations.

Confidence

2: You are willing to defend your assessment, but it is quite likely that you did not understand the central parts of the submission or that you are unfamiliar with some pieces of related work. Math/other details were not carefully checked.

Soundness

3 good

Presentation

3 good

Contribution

3 good

Limitations

Limitations are addressed in the appendix.

Reviewer tmZS5/10 · confidence 4/52023-07-07

Summary

The authors compare "foundation models" of vision for mental simulation. They consider several large models including models trained on static scenes and dynamic scenes. It was found that the models optimized with self-supervision on dynamic scenes yielded the best neural predictivity.

Strengths

The work is interesting since mental simulation is relatively understudied but important for embodied models. The paper is clearly written. * The work is thorough in testing out a lot of models and model families. * Results on neural predictivity is strong for the video foundation models.

Weaknesses

* Since all the video foundation models are trained with Ego4D and the image foundation models are trained with ImageNet, it is not straightforward to disentangle the effect of dataset vs role of dynamics itself. * The models only differ in terms of neural predictivity while being similar to each other in accuracy and correlation to human responses. Previous work (Rajalingham et al. [2022b]) seem to support that model behavior should be measured in terms of correlation to human responses to disambiguate between models - with a high correlation suggesting that the model is using the same strategy as humans. In light of this, the results presented seem weaker than as claimed. * I do not see the contributions of the paper beyond "large models trained with dynamic scenes data are better at neural predictivity for a dynamic task" which is not surprising.

Questions

*Fixed encoder that is not trained during "dynamics" training seems too constraining (also unlike human brains). This might have unequal effects on the different models. For example, it might have hurt imagenet models more than others etc. Have you tried versions where you did update the encoders too? *There seem to be some models (Fig. 3 D) that are very good in accuracy but not so good in neural predictivity. Do you know why this is happening?

Rating

5: Borderline accept: Technically solid paper where reasons to accept outweigh reasons to reject, e.g., limited evaluation. Please use sparingly.

Confidence

4: You are confident in your assessment, but not absolutely certain. It is unlikely, but not impossible, that you did not understand some parts of the submission or that you are unfamiliar with some pieces of related work.

Soundness

3 good

Presentation

3 good

Contribution

2 fair

Limitations

NA

Reviewer 6vWo8/10 · confidence 4/52023-07-09

Summary

The paper compares a rather large variety of DL models that are able to “future predict” environmental states, including pixel-based deep networks, compositional approaches (e.g., slot-wise processing objects), as well as image and video foundation models. In the latter case, the latent space of the foundation model is used to future predict. The models are then evaluated by comparing their prediction accuracy in an object contact prediction (OCP) task with human performance and in a mental pong task with macaque neuro-biological data.

Strengths

The paper offers a huge data study that reveals model differences when predicting human behavioral performance and macaque neural dynamics data. At the moment, video-based foundation models yield best (but not very good and not much better compared to other models) performance. Generally, the generated data is interesting and should not be lost.

Weaknesses

On the negative side, the paper focuses on only two tasks, which are not very well-motivated. I have found neither a clear motivation to choose these tasks nor a clear hypothesis what the authors would expect. Further, the results that have been achieved are very far from human-to-human consistency / human accuracy and also very far from inter-animal consistency. This implies to me that the results and the performance differences between the models are not really due to actual systematic differences between the models and the model relations to how humans process the data; rather, they may be due to more fundamental design choices. Moreover, particularly in the OCP task, the model performance differences nearly seem random. Surprising to me is the fact that object-centric models yield worst performance (but all are bad), although the task itself is suitable for an object-centric setup. Maybe the authors did not tap onto the appropriate latent state representation – or it this the case because they do not allow to actually simulate dynamics with the object-centric setup? This concern goes hand-in-hand with the fact that the authors do not report an oracle-like performance in the OCP task (as they do in the mental-Pong dataset). From the CogSci work of Tenenbaum, Goodman and others it is well-known that humans do use an internal simulator to approximately solve such tasks… none of the systems the authors consider are able to actually run an internal simulation of the potentially unfolding dynamics. Rather, the authors seem to tap directly into the static latent state of the respective models. In the mental-pong task, the authors do provide an oracle comparison, which indeed yields the best neural predictivity performance, followed by VC-1 and R3M, both of which can learn to predict ball position and velocity because they learn to predict video dynamics where entities, for example, fall, fly, and roll around. Thus, I do not really see any insight created by these comparisons, except for that a model is needed that predicts ball positions and velocities… in the end, the oracle should be the baseline, which needs to be beaten by a neural network to come closer to understanding how our brain / macaque brains solve this task. Seeing this huge study, I am also quite concerned about the compute time (energy) invested here. The authors do not provide enough information about training etc. Thus, it is impossible to even estimate this investment. The final discussion stays rather superficial on the actual insights gained (because unfortunately there are no significant insights really). The mere task to match human data / macaque data even better may be interesting for some sub-community along the neuro-DL interface, but I miss both cognitive and structural insights that go beyond the fact that object dynamics (including velocities) as well as object constellations need to be encoded in the considered tasks.

Questions

A few more detailed comments: The abstract starts very superficial – it took me a while to understand what you are actually after. A full re-write seems necessary. In the introduction, the second paragraph emphasizes that “predicting the physical dynamics of environments” is critical… but isn’t this precisely what you emphasize in paragraph 1 of the introduction, that is, that mental models are important? Only mental (intuitive physics-approximating) models allow to predict physical dynamics, isn’t this per definition the case? Over-general implications are drawn in the introduction – the results are not strong enough in my opinion to come to the put-forward conclusions. Moreover, the written implications stay on a rather superficial level, although the restuls are very particular to the considered two tasks and the methods employed. Finally, on the methods side, more details would have been useful to compare sizes and understand the exact training procedure to fit the data.

Rating

8: Strong Accept: Technically strong paper, with novel ideas, excellent impact on at least one area, or high-to-excellent impact on multiple areas, with excellent evaluation, resources, and reproducibility, and no unaddressed ethical considerations.

Confidence

4: You are confident in your assessment, but not absolutely certain. It is unlikely, but not impossible, that you did not understand some parts of the submission or that you are unfamiliar with some pieces of related work.

Soundness

4 excellent

Presentation

3 good

Contribution

4 excellent

Limitations

not addressed

Reviewer ZwMf7/10 · confidence 4/52023-07-10

Summary

This manuscript compared several classes of deep-learning based sensory-cognitive models in their ability to predict human behavior and monkey neural responses in tasks that require reasoning about physical relationships based on visual inputs. They find that the models that match best to **neural data** are the ones trained to predict future states of environments in the latent space of pre-trained foundation models that are themselves optimized for dynamic scenes in self-supervised way. Within these models, the ones that are trained on diverse ranges of tasks are the best. On the other hand, the models that matched **human behavior** best were the models with pixel-wise end-to-end prediction for future scenes trained on the same dataset. Overall, I think this is a timely work to help point out the gap of many self-supervised foundation models from the computation potentially being performed in the brain. It emphasizes the fact that pixel-wise prediction overemphasizes details thus losing the ability of extracting useful representation as animal brains can extract. The relative distance from human and neural data across models is useful for AI researchers to explore better models along the "gradient" in model space.

Strengths

The models being compared are comprehensive and represent the states of the art. The metrics being used are reasonable (although with limitation, see my comment for weakness). I appreciate that the authors used correlation of prediction on single stimuli (for human judgement). The environments that the models are evaluated on focus on physical understanding, which is an important gap for the current AI (e.g., chatGPT and many models lack intuitive physics) The datasets used for pretraining foundation models also come from a diverse range, from ImageNet to Ego4D and kinetics, especially Ego4D is an ecologically relevant dataset of egocentric videos.

Weaknesses

After reading, although I have obtained a good understanding of the relative performance of the models in predicting physical contact and a somewhat good picture of the relative similarity to human behavioral judgement or monkey neural data in another game (mental-pong), I still lack a good understanding of where the model perform worse and how they are different from the brain. Sure we see the accuracy is lower as in Fig 2A and they are not correlated well enough to human judgement (Fig 2B, sorry that I am describing it as a half-empty bottle), but readers like me are interested in, at least for the best model, how they are worse than humans: is there any pattern among the stimuli that the models turn to make a wrong judgment? Maybe this question is hard to answer as we may lack a good representational space to start with in which we can say the models perform poorly in certain regions, but maybe some examples to put in supplementary material, or some subjective summary from the authors' observation can be helpful, or a more fine-grained comparison between different scenarios (are some scenarios easier for networks? do networks perform more similarly to the brain in some scenarios). Fig2C may provides some hint that a model with better accuracy to start with is more correlated with human, but it still does not answer anything about the pattern of response of a particular model. The analogy of the desire for this aspect of analysis is what psychophysics has done with visual illusions: by analyzing what stimuli cause illusions (a mistake made by the brain) and what models reproduce illusions, we could come up with hypotheses of the computational principle of the brain. I think some of the metrics being used might potentially mask certain difference between model and human/neural data. For example, the fine-grain comparison of predicted hit-probability in the Physion Object Contact Prediction (OCP) task is based on Pearson correlation. But correlation may not capture the overall variance of prediction. The predicted probabilities across stimuli by a model may exhibit a much bigger or much smaller variance than those of humans while showing the same level of correlation. Models and humans may also exhibit different levels of average probabilities across stimuli which is also not captured by correlation. I think such information as mean variance of prediction may also help understand in what aspects these models are worse than or different from humans. I do have some worry that the two tasks tested on human and monkeys reflect different aspects of reasoning. The mental-pong task as displayed does not require any 3D reasoning, while the Physion task, depending on the particular stimuli, should require 3D reasoning to some degrees. I worry that the different patterns of performance between Figure 2 and 3 may partly result from this dataset difference. On the other hand, there is another confound, which is the end-to-end models are used differently in Figure 2 and 3. They were trained and tested on the same environments (but novel scenarios) for Figure 2 but tested on a different environment for Figure 3 (the authors did comment about this second confound in Lines 302-307). Given the two confounds here, I think the results in Figure 3 are more conclusive than Figure 2 since none of the models being compared were trained on the mental-pong task (the authors did emphasize the result for neural data more than that for the human data in the abstract, which I think is a fair thing to do). But if the authors want to draw some conclusion about model generality (a model trained on a diverse range performs better than those end-to-end models when tested on new tasks), then it seems that an additional comparison in which the end-to-end models are trained on a different dataset than Physion but tested on Physion would be better to be added to Figure 2.

Questions

Maybe I am missing it, but I cannot find whether the fine-grain comparison with human or neural data were performed on held-out data or training data, such as in Fig 2B and 3B,C. Related to this, I infer from Line 304 that SVF and FitVid were fitted to the same "scenario" of Physion as the scenario being tested on, but Line 301 mentioned they were tested on novel scenario. It might help clarify what exactly “scenario” means, especially given that the same word scenario is also overloaded with the meaning of the 8 different scenarios in the Physion environment. I understand that there is an urge and publication pressure to make claims such as xx model matches human/neural data. But to me, Fig 2B and 3BC all suggest a non-neglectable gap between the networks and the brain. It is this gap that is more inspiring for future research to fill. I suggest changing some subtitle such as 6. to be a relative statement (e.g., "provide a better match") instead of a binary statement of "can match".

Rating

7: Accept: Technically solid paper, with high impact on at least one sub-area, or moderate-to-high impact on more than one areas, with good-to-excellent evaluation, resources, reproducibility, and no unaddressed ethical considerations.

Confidence

4: You are confident in your assessment, but not absolutely certain. It is unlikely, but not impossible, that you did not understand some parts of the submission or that you are unfamiliar with some pieces of related work.

Soundness

3 good

Presentation

3 good

Contribution

3 good

Limitations

Yes. Limitations are well addressed. I want to suggest one additional limitation: a fair comparison between different model architecture/objectives would be training the end-to-end models also on the same data (Ego4D) as those foundation models before the evaluation. Perhaps one reason this cannot be done is due to the limitation of computational resource, which is not the fault of the authors and should not be considered as a negative factor for the decision of this paper, if this is indeed the reason.

Reviewer 6vWo2023-08-11

still many open questions - but important things have been clarified - thank you!

From the general rebuttal reply by the authors, I am now much more convinced that this paper actually does have some merit, which I have overlooked in my review. I think what put me off was the huge analysis and the lack of a clear hypothesis. As the authors write in their general rebuttal, I highly recommend expanding on these aspects – particularly in Section 2. Additionally, the abstract and intro can be improved. I recommend getting to the point faster – specify exactly which data you are considering in your modeling work (behavioral and neural data from humans and primates). Then put forward your hypothesis and/or the main conclusions that you draw. Thereby, I am still confused why the slot-based models do not work well at all while you are suggesting that more “factorized representations of object state dynamics” will be important. Shouldn’t slot-based models produce such factorized representations? I also recommend not to emphasize the size of your data or the throughput overly much, but rather the intention you have in using it. In fact, could you explain to me (and probably many readers, I also asked some colleagues) what you actually mean by “dense” neurophysiological data? You highlight it also, for example, in the limitations and the abstract as an important factor to constrain your models. Similar, I am honestly not quite sure what you mean with “high-throughput human behavioral readouts”. Please also note that the need for out-of-distribution structural generalization is well-known in cognitive modeling (e.g., Lewandowsky, S., & Farrell, S. (2011). Computational modeling in cognition: Principles and practice. Sage Publications). I highly recommend discussing the large gap between human-to-human consistency and model-to-human consistency further --- this was one of my main concerns and still makes me hesitate to fully recommend publication. Are the models any good at all? Are model differences in terms of model-to-human correlation actually meaningful? I am still not quite sure. Please excuse that I had overlooked the limitation section in the appendix. I still find it rather short, though. With respect to the rather weak model comparison levels reaches, maybe a comparison to similar modeling approaches – say on the level of primary visual areas – would help? That is, a comparison about the levels such models are reaching and the level that you are reaching (compared to the human-to-human consistency)? The gap could tell a story about how much is missing. Thank you for clarifying the oracle value in the pong task – the ball is not visible behind the occluder – all considered models fail to track the ball, correct? Maybe a reference to the fact that babies are able to track the ball at least with 3 months of age if not earlier would be warranted. --- which again somewhat points out to me that the study is to a certain extent an overkill. Nonetheless, I fully agree to the insights and to the messages that you want to convey, which you have made now much clearer in the rebuttal. Seeing that comparisons like the one presented are en vogue, this work and the insights are timely and will gain recognition (and citations). I thus increase my score to weak accept.

Authorsrebuttal2023-08-14

Reply Part 1 of 2 to Reviewer 6vWo Comment

Thank you for your thorough reading of our response, and for taking it into consideration for raising your score, we greatly appreciate it! We will definitely implement the changes you suggest, they are very helpful. We will expand on the insights gained by our analysis in Section 2, and specify the data and hypotheses more clearly in the Abstract and Introduction, alongside their conclusions. We will be sure to cite **Lewandowsky, S., & Farrell, S. (2011). Computational modeling in cognition: Principles and practice. Sage Publications**, thank you for pointing us to it. **Given the character limitations, we have split up our reply in two parts. What follows is Part 1 of 2 of our reply.** - *Thereby, I am still confused why the slot-based models do not work well at all while you are suggesting that more “factorized representations of object state dynamics” will be important. Shouldn’t slot-based models produce such factorized representations?* This is a great question, and a point that we want to emphasize more in our revision. The fixed object slots are an example of an object-centric model that is *not* very reusable on novel dynamic scenes. As demonstrated by our dynamically-equipped video foundation models, our work demonstrates that reusability is an important feature of the most successful models on our benchmarks. Therefore, future models could be object-centric so long as they do *not* sacrifice reusability – since as we show in the case of the fixed object-slot models, being object-centric *alone* is not sufficient to guarantee generalization to novel scenes. One idea that might aid in reusability for this model class to better leverage large video datasets like Ego4D, is to have more dynamically updated object slots (such as in material type or number), though more work would need to be done to properly identify what these update rules should be. Our initial results in this domain is precisely why we are working towards more object-based, video foundation models. We will clarify this in Section 6 in relation to these models since this is an important point we do not want to be missed – thank you for bringing it up. - *In fact, could you explain to me...what you actually mean by “dense” neurophysiological data?...not quite sure what you mean with “high-throughput human behavioral readouts”.* Thank you for asking this clarification, and we apologize for the lack of clarity in using these terms. We will define these terms in the revised Introduction. The terms “dense” and “high-throughput” are synonymous and refer to the fact that the number of comparisons being made in the neural and behavioral data is large (in the thousands). For example, our Mental-Pong neurophysiological dataset is “dense” because it contains almost 2,000 neurons recorded with high temporal precision, so our models not only have to match each of the neurons well, but also across timepoints and 40 held-out conditions (randomized ball positions). In a similar vein, the OCP task (Bear et al. 2021) tests simulations of a wide range of everyday physical phenomena, including rigid and soft-body collisions, stable multi-object configurations, rolling, sliding, and projectile motion, in a realistic 3D environment with 2,000 scenarios per condition, and is therefore more comprehensive than previous behavioral benchmarks so far. Thus, our neural and behavioral datasets are either high-throughput in behavioral comparisons as OCP is (from 100 human subjects across 16,000 scenarios), or in the neural readout (2,000 neurons, held-out timepoints and ball position conditions). **Part 2 of 2 of our reply is continued below.**

Authorsrebuttal2023-08-14

Reply Part 2 of 2 to Reviewer 6vWo Comment

**This is Part 2 of 2 of our reply**. - *I highly recommend discussing the large gap between human-to-human consistency and model-to-human consistency further...Are the models any good at all? Are model differences in terms of model-to-human correlation actually meaningful? I am still not quite sure.* Definitely, thank you for the suggestion. There are certainly scenarios where models do reasonably well compared to other scenarios. From our analysis, these especially seem to be rigid body scenarios involving “Support” relations where stacks of objects fall over depending on their shapes and arrangement; “Collide”, where pairs of objects collide depending on their trajectories and placement; and “Roll”, where objects move across a surface either by rolling or sliding. In this scenarios, the best models can attain human consistency scores much higher than what we report in Figure 2C of around 0.6. And across models, as quantified in the new Figure 2D (included in the pdf attached to the Global Response), it seems “Drape”, which involves soft to rigid interactions, is where models universally struggle the most, bringing down the overall consistency reported in Figure 2C. This suggests a concrete future direction as this robustly emerges across our current state-of-the-art models, namely to develop self-supervised loss functions that can leverage temporal relationships to learn more diverse *material properties* might contribute to future improved models. In the revision we will include a new Figure S4, that will mention the quantifications of the error patterns across scenarios for the best models (rather than all models, as is already done in the new Figure 2D). Thank you for the suggestion. - *With respect to the rather weak model comparison levels reaches, maybe a comparison to similar modeling approaches – say on the level of primary visual areas – would help?* Yes, this is a great suggestion! To put the current numbers in perspective a bit, our finding of a *single* class of models (dynamically-equipped video foundation models), matching primate DMFC neural responses twice as well as all alternative models is reminiscent of what was initially seen in primate inferotemporal cortex (IT) by Yamins*, Hong*,..., DiCarlo PNAS 2014 (cf. their Figure 1B), where CNNs are the only class of models that jump to 50% explained variance from the 25-30% explained variance of prior models. At the time, their result was considered a breakthrough, since task-optimized CNNs were very different even paradigmatically from the alternative (more hand-crafted) models they tried. In our case, we see reusability across more general Embodied AI tasks, as one step forward that we are currently able to find towards better goal-driven models of higher-cognitive areas, compared to the current models that are trained on static scene datasets or with bespoke latent representations. In other words, matching neural data can be quite constraining, with the best models that double neural predictivity usually being very different from what came before. But still, there is interesting work to be done, especially within our latent future prediction framework, which our work points to, namely to further learn *reusable*, object-centric (and material property) representations. We definitely agree with the reviewer about the timeliness of our work. We will mention this comparison to prior results in visual cortex in the Discussion section of the revision. - *Thank you for clarifying the oracle value in the pong task – the ball is not visible behind the occluder – all considered models fail to track the ball, correct?* Thank you for the question. No, there are definitely models that track the ball. In fact, the models that best track the ball, namely the dynamically-based video foundation models, not only approach DMFC’s own ability to track the ball (cf. Figure 3C, rightmost red and blue bars vs. horizontal grey line), but also overall match neural responses best (cf. Figure 3D, top right circles).

Reviewer 6vWo2023-08-14

thank you - and few further thoughts

Thank you also from my side for taking the time to write these very informative responses. I highly appreciate it – nice to see that this rebuttal principle actually works sometimes ;-) May I point out a few newer papers on object-centric representations: In particular, the paper by Yuan, J., Chen, T., Li, B., & Xue, X. (2023). Compositional Scene Representation Learning via Reconstruction: A Survey. arXiv eprint 2202.07135 gives a great overview over most current object-centric approaches (indeed crazy seeing this fast progress on this topic). An even newer paper not included in that review paper is: Traub, M., Otte, S., Menge, T., Karlbauer, M., Thuemmel, J., & Butz, M. V. (2023). Learning what and where: Disentangling location and identity tracking without supervision. The Eleventh International Conference on Learning Representations. https://openreview.net/forum?id=NeDc-Ak-H_ The only one I know of that implements reusable self-organizing object-centric representations that separate “what” from “where” trained in a fully unsupervised (or self-supervised, that is, autoregressive) manner. About the held-out data: it would be great if you specify further which parts were held-out, that is, if you actually tested for generalization (in fully novel but related data regimes) or rather randomly picked held-out subsets (either one is fine for now – generalization would of course be stronger). About the tracking ability and its importance: it would be great to make sure it is emphasized that the model that match best can track the ball during occlusion best. Great to hear about the reminiscence wrt. a previous breakthrough in IT – very interesting to know – and I think it would strengthen the paper even further to highlight this as well. Looking forward to seeing the final version of this paper – I will make sure to study it in further detail in my lab. I increase the score to full accept. Thank you again for all your efforts and the great work.

Authorsrebuttal2023-08-14

Reply to Reviewer 6vWo

Thank you so much for your engagement and support! I have really enjoyed this discussion, and thank you for sending these relevant references about object-centric scene learning. - *About the held-out data: it would be great if you specify further which parts were held-out, that is, if you actually tested for generalization (in fully novel but related data regimes) or rather randomly picked held-out subsets (either one is fine for now – generalization would of course be stronger).* This is a great suggestion, and we will clarify this in the revised Introduction. We do both types of generalization. Specifically, in Figure 2 (OCP), models are evaluated on randomly held-out scenarios of Physion. In Figure 3 (Mental Pong Neural Responses), the models are evaluated on the completely novel Pong environment, both in their ability to track the ball and to match neural responses. - *About the tracking ability and its importance: it would be great to make sure it is emphasized that the model that match best can track the ball during occlusion best.* Definitely, we will make sure this is clear in revised Section 5.2, where this result is discussed. - *Great to hear about the reminiscence wrt. a previous breakthrough in IT – very interesting to know – and I think it would strengthen the paper even further to highlight this as well.* Agreed! We will certainly do that in the revised Discussion. - *Looking forward to seeing the final version of this paper – I will make sure to study it in further detail in my lab. I increase the score to full accept. Thank you again for all your efforts and the great work.* Thank you so much for your thorough and thoughtful review!

Reviewer ZwMf2023-08-12

Thanks a lot for the reply! The finding that Drape is most difficult to model is really interesting! I don't know enough of the field but I would be super interested to learn if the order found in figure 1 of the newly submitted pdf resembles any sequence in which children learn about these scenarios (either in terms of showing interest or having control). Anyhow, I really hope to see this paper published!

Authorsrebuttal2023-08-14

Reply to Reviewer ZwMf Comment

Thank you for the kind words! Although we don’t make any particular claims about childhood development (rather about adults), your suggestion is a very interesting one. We are not aware of any studies that specifically point to the progression of understanding about rigid vs. deformable objects. However, for example, one study that may be relevant is **Needham, A., & Baillargeon, R. (1998). Effects of prior experience on 4.5-month old infants’ object segregation. Infant behavior and development, 21(1), 1-24**. This paper discusses how infants’ prior interactions with objects (in this case, a box and a cylinder) shape their understanding of whether they are separate or unified in subsequent experiments. This might suggest that the more complex the behavior of an object (e.g., deformability), the more experiences may be needed to understand it – though of course testing this more directly in children with deformable objects would be of great interest! We will definitely mention it in the revised Discussion.

Reviewer bK8w2023-08-16

response to rebuttal

Thank you to the authors for these responses. My questions have largely been addressed and I am happy to keep my rating.

Reviewer tmZS2023-08-17

Thank you for the detailed response! > Rajalingham et al. 2022b trains ............... chiefly developed through three factors: their architecture, optimization objective, and pretraining on a naturalistic environment. To clarify my question - I am questioning why the results from Fig 2 B do not support your claims that video foundation models are better - the image models are as good. Rajalingham et al. 2022b supports that correlation to human response is what we should look at to adjudicate between models but here the results seems to suggest no superiority of the video models. Am I right in saying this? I am cognizant of the breadth of this work but I was just expecting stronger results. I do see however that for neural data predictivity, the video models are better. I think many of my earlier reservations were addressed and I am compelled to increase my score.

Authorsrebuttal2023-08-17

Reply to Reviewer tmZS

Thank you for your consideration of our comments, and for your engagement, we appreciate it! - *I am questioning why the results from Fig 2 B do not support your claims that video foundation models are better - the image models are as good. Rajalingham et al. 2022b supports that correlation to human response is what we should look at to adjudicate between models but here the results seems to suggest no superiority of the video models. Am I right in saying this?* The behavioral data that Rajalingham et al. 2022a,b refers to is tracking of the Pong ball's position, which is judged in humans based on eye tracking data. Therefore, the most relevant data is Figures 3C & D, rather than Figure 2B -- we will make this connection clearer in the revision, thank you for mentioning it. These figures evaluate how well the models track the ball in the Pong environment. As you can see in Figure 3C, the video foundation models that best match DMFC neural dynamics (from Figure 3B) while the macaque plays Pong also best track the ball, approaching DMFC's ability to do so (rightmost red and blue bars approaching the grey horizontal line in Figure 3C). This correspondence between predicting neural response dynamics and tracking the ball is quantified in Figure 3D, and you can see the video foundation models do those both best (top right circles in Figure 3D). It is also worth noting that our human behavioral responses in Figure 2 are a completely different set of judgements from tracking the Pong ball. Specifically, these are object contact predictions in naturalistic 3D environments. Our main point with Figure 2B is to show that the pixel-wise models subtley "overfit" to the environmental statistics in which they are trained, and fail to generalize to the novel environment of Pong -- a hallmark of both human and macaque intuitive physics, as they can learn the Pong task almost immediately. In other words, the OCP task in Figure 2 involves held-out videos but in the *same* training environment as the models. Whereas, in Figure 3, Pong is a completely new environment, and we see that pixel-wise models (especially FitVid, dark green bars in Figure 3C) fail to track the ball. This failure is visualized in Figure S2, where the ball is held fixed in FitVid's simulation. Furthermore, in part due to the novelty of the Pong environment relative to the models and also having to track neural *dynamics* rather than a static yes/no judgement as in OCP, the neural data more strongly differentiates individual models than the human behavioral responses do (Figure 3B vs. Figure 2B). However, despite this, here again video foundation models (specifically the dynamically-equipped VC-1 models) match *both* human error patterns on OCP and neural responses in Pong reasonably well compared to all other models (shown in the blue circles in Figure 4B).

Program Chairsdecision2023-09-21

Decision

Accept (spotlight)

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