Summary
The paper addresses challenges in using egocentric videos for robotics tasks, specifically the issues of occlusion and visual mismatch between the human hand and a robot end effector. To address these problems, this work proposes a factored representation of the scene that separates the agent (human hand) from the environment. This factorization is achieved via the proposed Video Inpainting via Diffusion Model (VIDM). Experiments demonstrate the effectiveness of VIDM in improving the inpainting quality and highlights the power of the factored representation for various downstream robotics tasks.
Strengths
1) Paper is well-written and well-structured; the descriptions of the experimental protocols for each of the applications was very helpful.
2) Experiments are very comprehensive; I was happy to see evaluation on both the inpainting quality achieved by the proposed model, as well as the utility of its associated representations for various downstream robotics tasks.
Weaknesses
1) The main weakness that stands out to me is that the current set of downstream robotics applications are not as convincing as they need to be. Specifically, in many of the tasks, it seems the inpainted environment $I_{t}^{\text{env}}$ is the key component, and not the factorized representation in its entirety.
Questions
1) It seems mostly $I_{t}^{\text{env}}$ is being used; where does the agent representation come into play? In application 3, I assume you're using $I_{t}^{\text{env}}$ to predict the GT hand pixels, so $I_{t}^{\text{agent}}$ is unused? And in applications 4 and 5, the function $g$ which abstracts $I_{t}^{\text{agent}}$ simply returns a green dot representing the position of the end effector/hand. This is a reasonable exploration of the concept, but are there more concrete use cases where $I_{t}^{\text{agent}}$ obtained from segmentation models (as described in L101-103) actually interplays equally with the inpainted $I_{t}^{\text{env}}$?
2) It seems like in application 2, what the experiment is actually proving is that ground truth environment information without the agent improves 3D reconstruction (unsurprising), and not "the effectiveness of our proposal of using factorized agent-environment representations" (L228-229). In other words, there's no connection at all between this experiment and the factorized representation that you learn from VIDM.
3) In applications 4 and 5, neither of these tasks lend themselves to needing this agent-environment factorized representation. In particular, I feel that in opening a drawer, cupboard or fridge, the occlusion by the hand/end-effector does not significantly hamper the accomplishing of the task. Even in Figure 5, I see that the (salient) occlusion by the green dot in the agent-agnostic representation is almost more extreme than the occlusion by the robotic end-effector in the raw image. What's the intuition here, or could it simply be the case that the baselines were not tuned sufficiently? I ask because in Table 4, the "inpainted only" performance is much better than the "raw image" performance, but in Figure 5 for the real-world experiments, "inpainted only" actually fails entirely compared to "raw image." Can the authors provide some explanation for this?
Rating
7: Accept: Technically solid paper, with high impact on at least one sub-area, or moderate-to-high impact on more than one areas, with good-to-excellent evaluation, resources, reproducibility, and no unaddressed ethical considerations.
Confidence
4: You are confident in your assessment, but not absolutely certain. It is unlikely, but not impossible, that you did not understand some parts of the submission or that you are unfamiliar with some pieces of related work.
Limitations
Limitations are addressed well in the discussion section of the paper.