RealImpact: A Dataset of Impact Sound Fields for Real Objects

Objects make unique sounds under different perturbations, environment conditions, and poses relative to the listener. While prior works have modeled impact sounds and sound propagation in simulation, we lack a standard dataset of impact sound fields of real objects for audio-visual learning and calibration of the sim-to-real gap. We present Realimpact,a large-scale dataset of real object impact sounds recorded under controlled conditions. Re-alimpactcontains 150,000 recordings of impact sounds of 50 everyday objects with detailed annotations, including their impact locations, microphone locations, contact force profiles, material labels, and RGBD images.**The project page and dataset are available at https://samuelpclarke.com/realimpact/ We make preliminary attempts to use our dataset as a reference to current simulation methods for estimating object impact sounds that match the real world. Moreover, we demon-strate the usefulness of our dataset as a testbed for acoustic and audio-visual learning via the evaluation of two bench-mark tasks, including listener location classification and vi-sual acoustic matching.

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