Summary
The paper studies the problem of object-centric image editing. The authors first curate a dataset based on Objaverse by selecting high-quality textured samples, and then simulate+render them on a plane. The objects can be manipulated in 3D and rendered correspondingly, which generates the groundtruth for training learning-based object editing models. The paper further presents a diffusion-based object editing model (3DIT) based on zero-123, where the major difference is the addition of editing prompt conditioning. Results in quantitative and qualitative experiments show 3DIT outperforms baselines based on foundation models.
Strengths
The dataset curation using 3D simulation for the object-centric image editing task makes sense. This task intrinsically requires understanding of the 3D world and 3D-aware image formation process. The proposed dataset is guaranteed to be 3D-correct, and would be useful for research along this direction. The proposed method also achieved great performance compared to the baselines. Besides, the paper is well-written and easy to follow.
Weaknesses
1. The realism of the generated dataset is still limited:
a) The single directional light (why not multiple lights or Image-based lighting?) which makes the shadow and shading's distribution not diverse/realistic enough.
b) The size range of the object is quite limited (0.8 ratio threshold), in practice, there are a lot of cases where different sized objects are placed nearby (also the true size seems not kept, so chairs and lamps appears to be of similar scale).
The authors indeed show some qualitative results of direct transfer to real data, but no 1) quantitative evaluation of sim2real or 2) comparison to baselines' generalization have been provided.
2. Although the data is generated with 3D, the method follows a 2D design. Such a model does not exhibit a great understanding of 3D objectness -- for example, the identity of the object is sometimes not well-kept during rotation or translation (e.g. the change of coke/headphone texture in Fig 1), or the cast shadow or the shading do not make full sense w.r.t. the whole scene if we look close enough (e.g. first 3 rows of clevr in Fig 1). Having some systematic analysis of the failure cases here would have been very helpful for future research.
Minor questions/comments:
1. Why is the background always black? This seems to be creating domain gap, as usually we don't have pure black background in real life.
2. Wrong number highlight in Table 1, 3DIT(Multitask) - insertion - LPIP, 0.585 is worse than the other two.
3. The multi-task model is much worse in terms of FID (Table 1), but not other metrics. Are there any specific reason for this?
Questions
Please see my questions in the weaknesses. Overall, I think the pros of this paper outweigh the cons -- the curated dataset would be useful for future exploration along this direction and the proposed method can serve as a strong 2D baseline. I believe having sim2real comparison and systematic failure case analysis will further solidify the paper.
Rating
6: Weak Accept: Technically solid, moderate-to-high impact paper, with no major concerns with respect to evaluation, resources, reproducibility, ethical considerations.
Confidence
4: You are confident in your assessment, but not absolutely certain. It is unlikely, but not impossible, that you did not understand some parts of the submission or that you are unfamiliar with some pieces of related work.
Limitations
More analysis on failure cases and limitations will be beneficial.