Summary
The paper focuses on the task of predicting affordances given a single-frame observation of an articulated object. The authors utilize few-shot learning to address the novel object adaption problem. However, previous approaches to few-shot learning require per-instance interaction during test time, which can be both costly and inefficient. To address this issue, this paper introduces the Where2Explore framework, which estimates geometric similarity across categories to offer more efficient interaction proposals. Additionally, it enables the transfer of learned affordance to novel cases. Experimental results demonstrate that this method surpasses previous approaches in various aspects.
Strengths
* The motivation to explore more efficient few-shot learning is intriguing. The concept of leveraging affordance similarities across categories is intuitive and seems to be effective based on the experimental results.
* The training strategy to learn the cross-category geometry-aware affordance similarity is straightforward and effective based on the quantitative visualization.
* This paper conducts extensive experiments to compare with prior work and includes sensible ablation studies to demonstrate the effectiveness of the Where2Explore framework.
Weaknesses
* There are not enough descriptions of the hard-coded intersection sets. Even if it’s proposed in the prior work, it’s better to include more details to be self-contained in this paper. This paper only chooses two actions, “push” and “pull” from the original 6 actions defined in the prior work. For the interaction definition, the action direction should be in the positive hemisphere of the surface normal. It’s not clear if it holds true for the real data. (Because the real data similarity visualization is not based on the surface normal)
* In the few-shot adaption stage, it’s unclear how many interactions for each point are sampled for the similarity. In addition, the authors mention the similarity is conditioned on the action. It’s unclear if the action is still conditioned in the object/camera/world coordinate or some local coordinate to the interaction points. If the action is still parameterized in the global coordinate, it’s hard to see if the model can really learn the similarity.
* For the few-shot learning, it’s hard to see the usefulness of the models in the supporting set. The current set of experiments cannot show the usefulness of the supporting set. Is this possible to learn from scratch with the few-shot learning strategy?
* For the affordance and similarity training, there seems no reason to train similarity at the start, because the affordance predictions are still quite bad. It’s also not clear if training affordance and similarity in two-stage can achieve better performance.
Questions
* Why for the visualizations of the similarity prediction in figure 5, the action directions are different for synthetic data and the real data. Does the actual inference process have any difference for synthetic data and real data? For example, the sampled actions for few-shot learning are defined differently for the synthetic and the real data?
* For the interaction budget, it seems that 1, 2, 5 get better and better performance, is there some performance top bar, and what’s the number of the budgets?
* In the similarity visualization, why the dark blue is not considered as potential interactions (they should have the lowest similarity score?) Like the pot in figure 5 (the second row). It seems that the visualization mix the affordance and the similarity, which is a bit confusing.
Rating
6: Weak Accept: Technically solid, moderate-to-high impact paper, with no major concerns with respect to evaluation, resources, reproducibility, ethical considerations.
Confidence
4: You are confident in your assessment, but not absolutely certain. It is unlikely, but not impossible, that you did not understand some parts of the submission or that you are unfamiliar with some pieces of related work.
Limitations
The authors mention the limitation.