Response to Reviewer 3FpJ
We thank Reviewer 3FpJ for their time and comments. We are glad they found our paper to be well-written and easy to follow and that our work provides an interesting perspective on the offline-to-online problem. We have added additional baselines that Reviewer 3FpJ requested, which can be seen in our newly uploaded PDF. Please find our responses to your questions below, and we kindly ask whether Reviewer 3FpJ would be willing to increase their score or let us know if further clarifications are needed.
**Request for more environments from D4RL**
We specifically do not use all of the environment-dataset combinations in the D4RL suite because many of them violate our selection criteria (explained in section 6.2.) Many of the environment-dataset combinations in D4RL can be solved to (near-) optimality during the offline pretraining phase. Such environment-dataset combinations are uninteresting in the OtO setting and violate our criterion 1, which is defined in Section 6.2. On the other hand, some of the environment-dataset combinations provide such poor coverage of the MDP (e.g., the Random dataset in D4RL’s Walker2d) that offline pretraining provides virtually no benefit (violating criterion 2 which is defined in Section 6.2.) As a result, we collect several of our own datasets in environments that are not represented in D4RL, such as Ant, Humanoid, and DMC Walker, for a total of 7 environment-dataset combinations. These datasets comprise a portion of our work’s contribution to the research community, and we will release them to the public in our work’s code repository.
**Request for more baselines**
We have added two of the requested baselines (PROTO and PEX) to the main results in Table 2, Figure 11, and Figure 12. Two of the other requested baselines (E2O and SUNG) do not have code provided by the authors. The final baseline (AWAC) is outperformed by the two baselines we have already added, and therefore it would likely not provide additional information. We highlight that PTGOOD, our contribution, significantly outperforms both PROTO and PEX in all of our benchmarks.
**Cal-QL performance**
The environments used in the Cal-QL paper (Figure 6) contain trajectories of expert policies. This property is useful for Cal-QL since it contains a learning mechanism that keeps the learned policy close to the policy that collected the datasets (Equation 3.1 in the Cal-QL paper.) In contrast, we specifically avoid datasets that show expert behavior and instead only choose datasets collected by highly-suboptimal policies. We outline our dataset selection criteria in Section 6.2. As we explain in paragraph four of section 6.3, Cal-QL’s poor performance in these datasets should not be surprising, since it is actively keeping its learned policy close to the highly-suboptimal dataset-collection policy. The same should be true for any of the other algorithms that use the “conservative” and/or “pessimistic” mechanisms.
Also, it is worth noting that the Cal-QL paper records agent returns over one million or more online fine-tuning steps. In contrast, our work records agent performance over only 50k timesteps, which represents a small fraction of the x-axis of the plots in Figure 6 of the Cal-QL paper.
**Traditional exploration methods**
We display in our experiment section (e.g., Table 2) that traditional exploration methods, such as intrinsic rewards and UCB exploration, work fine, but not as well as PTGOOD. Also, we perform hyperparameter tuning for each one of these baselines, as seen in Figures 3-7. We also show that following the policy without any exploration guidance (Naive) works fine but also significantly underperforms PTGOOD.
**Algorithm used during online fine-tuning phase**
All of our baselines (except for Cal-QL, PROTO, and PEX) and PTGOOD use model-based policy optimization (MBPO) and Soft-Actor critic (SAC), as we mention in the first paragraph of Section 6.1. Combining SAC with MBPO is standard practice and works well, as shown in the original MBPO paper (Janner et al., 2019).