Thanks for your feedback! Here are our responses to your questions and comments and we hope that they could address your concerns:
**Novelty. It is natural that feature refinement induces 3D consistency.**
Specifically, we want to address that, 3D consistency itself also exists in vanilla DFF/NeRF without any refinement that directly averages the features from different views (because only the mean is considered and the variance is omitted). However, such view averaging with inconsistent 2D features can result in low-quality 3D features – which is the message we want to convey in this paper.
We agree that feature refinement w.r.t. 3D consistency gives better 3D consistency is not surprising. But what is not obvious is that feature refinement w.r.t. 3D consistency gives better cross-instance correspondences.
Moreover, most contrastive feature learning (such as PointContrast) show their generalization after training on a large dataset of pairwise samples, but here we show that even only overfitted to the 4 views of the training scene with a few minutes of optimization, our refinement network naturally generalizes to novel scenes.
Application-wise, compared to parallel grippers which operate on one single 3D point and can apply infinitely large force, dexterous hands require more accuracy in the end-effector pose to, contact the object surface, wrap the object, and get the forced closure. This makes a lot of methods for parallel grippers not directly applicable to dexterous hands. In such a scenario, fine-grained properties of the feature field become more important.
**Noise in depth and camera pose.**
All experiments for our method and the DFF baseline are on real robots, and the depth and camera poses are all from real data with scan errors and calibration errors. Only the UniDexGrasp++ baseline is run in the simulation environment with ground-truth 3D geometry (as we’re running their state-based model).
The sim2real gap is a long-standing problem in robotics, and it is particularly severe for dexterous hands compared to simpler end-effectors such as parallel grippers. In this work, we show our results on real robots to demonstrate our robustness towards this sim2real gap.
**Additional experimental comparison with NDF.**
Here we provide additional comparisons with NDF. As we temporarily don’t have access to the hardware, we conduct the experiments in simulation environments (IsaacGym) with the object scans from the experiments in the paper.
The success rates are:
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Source: Mug2, Target: Mug2 (same object)
- NDF: 8/9, Ours: 9/9
Source: Mug2, Target: BeerBarrel (same category)
- NDF: 6/10, Ours: 9/10
Source: Mug2, Target: CatBowl (cross category)
- NDF: 0/10, Ours: 7/10
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(*There are only 9 test samples for Mug2 because one Mug2 scan is used for providing the demonstration. We will update the results as well as conduct real-robot comparisons once we get access to the hardware again.)
In addition, we also address the following limitations of NDF:
NDF needs category-specific training and it takes a lot of time.
NDF is specifically designed for category-level rigid object manipulation. It is not applicable to other scenarios such as deformable objects or cross-category generalizations.
As a pure geometry-based method, NDF is highly sensitive to geometric variations (such as the BeerBarrel and CatBowl in the experiment here).
Following the previous question on scan noises, our method actually shows much better noise stability than NDF in real-world experiments.
**Other LLM/VLM backbones for feature extractions.**
We choose the latest DINOv2 here as they demonstrated strong cross-instance/category correspondences on images, while some other VLMs are more focused on language queries (such as open-vocab query/segmentation). But we agree that exploring different VLM backbones, especially studying their view consistency and 3D awareness, would be an interesting future work. We will also add more discussions to the paper.
**Other related works on learning joint hand-object poses or learning visual affordances from images.**.
Thanks for providing these references. We will add the discussions to our paper.