Author response
We appreciate the reviewer’s thorough and constructive feedback about our paper. We provide detailed answers to the questions below.
**[Q] the fundamental challenge that comes with sparse rewards is exploration. … it does not address the fundamental exploration problem.**
As the reviewer pointed out, our paper is **not** tackling all the challenges in solving sparse-reward tasks. Instead, we try to bring attention to one of the challenges in sparse-reward tasks, **the reward prediction problem** in model-based RL, which can happen even when exploration is not very difficult. For example, vanilla DreamerV3 could get sparse rewards in all our experiments but fails to correctly predict these sparse rewards and ends up with poor final performance. We made this point clearer in the abstract and introduction of the revised paper by removing some “sparse reward”.
**[Q] reward smoothing can give rise to overoptimistic behaviors. Do you see this reflected in any task?**
Our reward smoothing will assign some positive reward to a bad state after a good state. This is not a big problem because of the following reasons.
* After reward smoothing, the bad state (A) after the good state (B) can be assigned with some positive reward. But, if there is a better state (C) after (B) then (C) will get a larger reward than (A) after reward smoothing. Thus, an RL policy will learn to move toward the state with relatively larger original rewards, which will be also larger after smoothing.
* As the reviewer mentioned, the recurrent state space model used in Dreamer helps discern bad states followed after good states. In the staircase example, the rewards will be bumped up right after falling off the staircase but this reward doesn’t last long since the past history tells an agent that it is far away from a rewarding state.
Many of our experiments reflect this property: once an agent gets a sparse reward, coming back to the same state does not give additional rewards.
**[Q] How does reward ambiguity affect MBRL methods? … can you run a Markovian MBRL method like MBPO with reward smoothing and see if there's any improvement there?**
Thank you for an interesting suggestion! We conducted additional experiments with a Markovian model-based RL method, MBPO [1], on the state-based environments, Hand and RoboDesk. Unfortunately, MBPO failed to learn any of these tasks, so we could not verify whether reward smoothing improves the performance or not. We will further investigate this in an easier environment in the camera-ready version.
On the dense-reward DMC tasks, DreamSmooth does not hurt the Markovian MBRL method, MBPO, as shown in Appendix, Section F and Figure 18.
**[Q] Does reward smoothing benefit model-free methods?**
The benefit of our reward smoothing approach is easier reward model learning. Thus, our approach does not help model-free methods, which do not learn to predict rewards.
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We hope our response addresses all your concerns and questions. Please let us know if there are any additional concerns or questions.
[1] Janner et al. “When to Trust Your Model: Model-Based Policy Optimization” NeurIPS 2019