Summary
This paper demonstrates curating a set of 100 soft-body manipulation tasks and provides expert policies for them by using a mix of: annotators that provide supervision in the form of keyframes and/or natural langauge annotation, translating the annotations into programs via an LLM, and solving an optimization.
Strengths
One strength of this paper is that obtaining manipulation policies for soft bodies is undoubtedly hard, and so anything that can do is has some potential value to the community.
Additionally, the dataset if released by the authors could be valuable. The tasks and expert policies could be used as data to study methods that require some amount of expert data (imitation / offline RL / etc), and it's hard to both get these types of policies, as well as build simulation environments, in order to study these well. Good datatsets and tasks can be considered a bottleneck of manipulation research, especially with soft body manipulation, and the dataset could be valuable here.
Weaknesses
The first sentence of this paper has unfinished citations. It reads, verbatim: "This paper focuses on soft body manipulation, a research topic with a wide set of applications such as folding cloth[cite], untangling cables [cite], and cooking foods[cite]." This is a pity because it makes it hard to take the work too seriously given an incomplete first sentence. Meanwhile, the rest of the paper seems relatively polished, so I'm doing my best to evaluate it seriously.
One limitation that should be kept in mind is that in multiple ways I only see the methods of this paper as being relevant to simulation, and not directly to the real world. This applies both to the 3D GUI annotation process, as well as the process for converting into something that the differentiable physics solver can solve. The work could help enable further studies in simulation that could eventually impact the real-world, indirectly either through helping provide evaluation tools or perhaps eventually sim-to-real, but not directly.
Overall, I think the main potential interesting thing is that the authors have actually provided expert policies for 100 or so soft-body manipulation tasks. This is hard to achieve. I personally find that the existence of the policies and tasks is the main valuable and interesting thing, and less so the methods used to obtain them.
Additionally, 100 tasks is not that large for a crowdsourced effort. This is an important point in my opinion because it's likely the process might have just gone faster if the first author designed all the tasks themselves rather than teaching others to do so. One might need to get to 1,000 or 10,000 tasks in order to really start to see the benefits of a crowdsourced effort. Accordingly this in my opinion undermines the care taken in the paper to make the annotation process usable by non-experts.
Another lens to look at this paper is: what actual results are shown? There are two results tables/figures: Table 1, and Figure 7. Table 1 shows that it is hard for SAC or PPO to solve the tasks, demonstrating that they are indeed not easy. It also shows that their method, which has access to considerably more info than SAC/PPO due to its use of the annotations, can solve the tasks. This is not a fully fair comparison, and that's fine. The second results table shows that the multi-stage annotations and optimizations are useful. This also makes sense. It is hard to pinpoint what specific contribution claim this results figure supports though, since I don't think there is clear novelty in the multi-step framework presented by the authors.
Questions
Do each of the points discussed in the weaknesses make sense?
Rating
4: Borderline reject: Technically solid paper where reasons to reject, e.g., limited evaluation, outweigh reasons to accept, e.g., good evaluation. Please use sparingly.
Confidence
4: You are confident in your assessment, but not absolutely certain. It is unlikely, but not impossible, that you did not understand some parts of the submission or that you are unfamiliar with some pieces of related work.
Limitations
The authors do discuss limitations in the conclusion. They should add that the methods are limited to simulation and impact on the real-world is left as a future question to address.
They don't discuss societal impacts but I think that's okay here.