Summary
## Summary
This paper proposes a new framework for active 3D reconstruction. A probabilistic 3D occupancy grid is used as the mapping backbone. The major contribution of this paper is a reinforcement learning-based next-best-view policy. The authors proposed a dataset that allows the agent to learn RL policy from diverse scenes. An embedding strategy that considers action, geometric, and semantics, is included to boost the result. This paper has shown better results than some baseline methods.
Strengths
### Improved generalization ability for NBV learning
The authors have proposed an RL policy that trains from diverse 3D object simulations for NBV. With the trained policy, the authors have shown that it can be generalized to a new dataset with real-world collection.
### Ablation studies to support the embedding strategy
The authors have provided an ablation study to show the effectiveness of the proposed embedding strategies. The result shows that the proposed multimodal representation helps the final reconstruction quality.
### Non-predefined action space->generalization ability (free motion)
The proposed method also allows a free 3D action space which differs from most of the prior work. It allows the usage of more general scenes.
Weaknesses
### Missing related work
NBV is not a task with learning-based methods. This paper mainly discusses recent works that use the radiance field as the mapping module. However, there are a bunch of works that use classical methods for NBV, e.g. [A][B]. I would suggest the authors refer to [C] for a more detailed survey of this field.
[A] A comparison of volumetric information gain metrics for active 3d object reconstruction
[B] An information gain formulation for active volumetric 3d reconstruction
[C] A Survey on Active Simultaneous Localization and Mapping: State of the Art and New Frontiers
### Misleading statement: first free space NBV policy
There are prior works for free space NBV. The proposed method is not the first one. Please check [C] for the classical methods. For recent radiance field based methods, ActiveRMap and [D] also consider free space motion.
[D] NeurAR: Neural Uncertainty for Autonomous 3D Reconstruction with Implicit Neural Representations
### Unfair comparison
The prior works listed in the comparison table are RGB-based methods. This proposed system relies on RGB-D inputs. With depth sensor, it is supposed to have better reconstruction quality.
It would be a more fair comparison against methods with depth sensing.
[A][B] should be a good reference. Authors can find more methods in [C] for a valid comparison. For recent radiance/uncertainty based methods, [D] also uses depth maps.
Questions
### Generalizability question
In this paper, the authors have included a larger motion space. However, the simulations are outside-in scenes (correct me if I am wrong). The learned policy is learned specifically for this kind of scanning.
Does the policy generalize to other scenes, e.g. inside-out scenes?
Even if a real-world dataset is applied, the scanning is under same outside-in setup.
Rating
5: marginally below the acceptance threshold
Confidence
4: You are confident in your assessment, but not absolutely certain. It is unlikely, but not impossible, that you did not understand some parts of the submission or that you are unfamiliar with some pieces of related work.