Thanks for your comments
### For "optimal" wording
As for the term of "optimal pruning ratio", in our response to the common question, we already claimed that we will not use it and change to "learned pruning ratio" with more detailed definition. Please refer to above for our detailed clarification. The reviewer o7SR suggested us to change to "learned effective pruning ratio" and we plan to use such in our updated manuscript.
For the sensitivity analysis of rendering image quality against pruning ratios, as we show in our experiment results (figure 4 and 6), each scene has different sensitivities against pruning and the "band" is in general within around 0.5 to 0.8, rather than 0.7 to 0.8 or 0.6 to 0.8, where the rendering image quality starts to drop with increasing pruning ratio. In order to find such "band" for different scenes, a manual tuning of pruning ratios with multiple rounds of training is still needed in prior works, which is costly and not an "easy approach". We kindly disagree that just setting the pruning ratio to 0.75 will be just fine.
To justify such, we conducted extra experiments based on the pruning ratio of 0.75 based on the Radsplat score for kitchen and room scenes, due to the limited rebuttal time left. Note that, table 1 in our manuscript reported the complete set of our method learned pruning ratio and its corresponding image quality of each scene. From table 1, it can be seen that, in average, our model with learned pruning ratio has almost the same rendering image quality as the unpruned version, which is what we defined in the loss function and the experiment results support that well. In particular, the learned pruning ratio is 0.58 for kitchen scene and 0.74 for room scene. It can be seen from the extra experiments in below table that the kitchen scene has a significant quality drop with a random 0.75 pruning ratio than that of learned value of 0.58. While, since the randomly chosen 0.75 pruning ratio is close to the learned ratio value of 0.74 for Room scene, the rendering image quality is very similar.
Furthermore, such 0.75 pruning ratio is actually not "random", but from the thorough complete pruning sensitivity analysis reported in our submitted manuscript. We believe these ablation study could further prove the motivation of this work and effectiveness of our proposed method.
To summarize, for scientific research and contributions, we believe our work discovered the pattern of pruning sensitivity in 3DGS and further propose a general learning method that could be applied to different types of pruning importance scores with a target of automatic pruning, which is a solid contribution to the community and will inspire more research in the future.
| | Pruning Raio | Kitchen | Room |
|:-----:|:------------:|:-------:|:------:|
| | 0 | 31.581 | 31.500 |
| PSRN | Learned | 31.515 | 31.490 |
| | 0.75 | 31.187 | 31.420 |
||
| | 0 | 0.9230 | 0.9249 |
| SSIM | Learned | 0.9311 | 0.9243 |
| | 0.75 | 0.9270 | 0.9235 |
||
| | 0 | 0.1164 | 0.1978 |
| LPIPS | Learned | 0.1194 | 0.2032 |
| | 0.75 | 0.1293 | 0.2045 |
### We are not sure whether the reviewers are criticising the effectiveness or efficiency. We discussed about both in below to clarify.
Method effectiveness: For the Bicycle-Radsplat subfigure of Figure 6, all the quantitative metrics, i.e., PSNR/SSIM/LPIPS, that are very popularly used in this community to evaluate the rendering image quality are starting to become worse beyond 0.6 pruning ratio. It actually shows the effectiveness of our method that could learn such pruning ratio with only one time training. The pruning is always a tradeoff process between compression ratio and rendering quality, which is the nature of this problem. We never claimed our learned pruning ratio is always better than other manual pruning ratio settings, but the key point is our method is learnable and automatic that could efficiently and effectively achieve a pruning ratio that is always within the "band" mentioned by the reviewer, rather than costly manual tuning.
Method efficiency: We conducted comprehensive training cost analysis in table 2. The actual training time compared with vanilla 3DGS reduces even for single round of training. Compared with other manual pruning method, as we discussed before, our method could achieve a learned effective pruning ratio, embedding with the 3DGS model construction learning process, without the costly pruning sensitivity analysis shown in the figure 4 and 6 that require multiple rounds of training with preset pruning ratio. We believe our method could improve both the 3DGS learning efficiency and pruning efficiency significantly compared with prior works.
We kindly request the reviewer to reconsider our technical contributions to the community, as well as the final review score of our work.