Summary
Physics3D proposed novel physics dynamics for 3D Gaussians based on an elastoplastic and a viscoelastic material model, which are simulated by MPM.
Using the SDS method, Physics3D extracts physical priors from a video diffusion model to identify the fundamental physical properties that govern object behavior.
Strengths
1. The writing of the paper is comprehensive.
2. The material modeling in Physics3D is more general than other existing methods.
3. Physics3D integrates the physical properties of viscoelastic materials into the MPM for 3D Gaussian with physics dynamics, which is a great technical contribution.
4. The learnable internal filling strategy is effective.
Weaknesses
1. Since Physics3D is more focused on general material modeling, the author should first provide the quantitative comparisons and videos of different types of simple dynamics demonstrated in Supp. B.2. The reviewer believes Physics3D can get better results. However, these simple corner cases with comprehensive comparisons can make Physics3D more convincing.
2. Although the quantitative results show that Physics3D can achieve the best visual quality, the reviewer thinks the author should visualize the material property of the fitting results to demonstrate the plausible material distribution learned by Physics3D.
Questions
1. Could the authors break down the quantitative results into each sample? Since different real-world test examples and synthetic samples can represent various types of material, arranging the quantitative results into a table at the instance level can demonstrate the superiority of Physics3D.
2. Could the authors add Frechet Video and Inception Distance metrics for quantitative evaluation following PhysDreamer[a]? The metrics used in the paper are low-level pixel-wise error evaluations. However, all the existing test samples do not have too many dynamics, and most of the pixels in the background are static, which leads to marginal quantitative improvement in PSNR and SSIM. Maybe the high-level semantic evaluation results can make the performance of Physics3D more convincing and distinguishable.
3. The reviewer is a little concerned about whether the material modeling will degrade the capacity of the visual modeling of 3D Gaussian. According to the `carnation` result in Fig.5, only Physics3D fails to model the white texture of the left curtain. So, the reviewer suggests that the authors can compare synthetic datasets, e.g., fitting the same object model with different texture mapping (like checkboard) by different methods.
4. Could the authors add the quantitative ablation of the learnable internal filling strategy in PSNR/SSIM/FID/FVD? The authors should provide sufficient results to ensure the effectiveness of their contribution.
5. How sensitive is Physics3D to the simulation sub-step compared with other martial modeling? If the elastoplastic + viscoelastic can achieve more robust dynamics, the improvement in training efficiency can also contribute to Physics3D. Perhaps the authors could test this on substep durations of 1e-3 to 1e-5 seconds.
6. Could the authors add the material visualization following PhysDreamer[a] by using heat maps? Although the quantitative results show that Physics3D can achieve the best visual quality, the reviewer thinks the author should visualize the material property of the fitting results to demonstrate the plausible material distribution learned by Physics3D.
Reference:
[a] Zhang, Tianyuan, et al. "Physdreamer: Physics-based interaction with 3d objects via video generation." European Conference on Computer Vision. Springer, Cham, 2025.
Ethics concerns
The authors claimed they certify that no URL (e.g., GitHub page) could be used to find the authors' identities.
However, in Sec.5.2 L466, the URL provided by the authors is not anonymous.
The webpage contains all authors' identities.