MVGamba: Unify 3D Content Generation as State Space Sequence Modeling

Recent 3D large reconstruction models (LRMs) can generate high-quality 3D content in sub-seconds by integrating multi-view diffusion models with scalable multi-view reconstructors. Current works further leverage 3D Gaussian Splatting as 3D representation for improved visual quality and rendering efficiency. However, we observe that existing Gaussian reconstruction models often suffer from multi-view inconsistency and blurred textures. We attribute this to the compromise of multi-view information propagation in favor of adopting powerful yet computationally intensive architectures (e.g., Transformers). To address this issue, we introduce MVGamba, a general and lightweight Gaussian reconstruction model featuring a multi-view Gaussian reconstructor based on the RNN-like State Space Model (SSM). Our Gaussian reconstructor propagates causal context containing multi-view information for cross-view self-refinement while generating a long sequence of Gaussians for fine-detail modeling with linear complexity. With off-the-shelf multi-view diffusion models integrated, MVGamba unifies 3D generation tasks from a single image, sparse images, or text prompts. Extensive experiments demonstrate that MVGamba outperforms state-of-the-art baselines in all 3D content generation scenarios with approximately only $0.1\times$ of the model size.

Paper

References (85)

Scroll for more · 38 remaining

Similar papers

Peer review

Reviewer 5iTN6/10 · confidence 4/52024-06-16

Summary

This work introduce MVGamba, a general and lightweight Gaussian reconstruction model featuring a multi-view Gaussian reconstructor based on the RNN-like State Space Model (SSM). The Gaussian reconstructor propagates causal context containing multi-view information for cross-view self-refinement while generating a long sequence of Gaussians for fine-detail modeling with linear complexity. With off-the-shelf multi-view diffusion models integrated, MVGamba unifies 3D generation tasks from a single image, sparse images, or text prompts. Extensive experiments demonstrate that MVGamba outperforms state-of-the-art baselines in all 3D content generation scenarios with approximately only 0.1x of the model size.

Strengths

1. The paper is of good written quality. 2. The inference speed is relatively fast compared to optimization-based methods. 3. This work introduces the new architecture, Mamba, into the field of 3D generative models, which is novel. 4. The computation cost of the training is lower than LGM and LRM. 5. The method is robust to multiview inconsistency.

Weaknesses

1. In Fig. 6(b), the performance is continuously increasing as the token length increase. Although the authors' motivation is to lower the computation cost, Fig. 6(b) indicates the the performance grows as the computation cost grows. 2. No failure cases are shown to demonstrate the limitation of this work. 3. Fig 2(b) may be wrong. Mamba has linear complexity instead of constant complexity. 4. The video results in the supplementary materials are only marginally better than LGM's results.

Questions

See the weaknesses.

Rating

6

Confidence

4

Soundness

3

Presentation

3

Contribution

3

Limitations

See the weaknesses.

Authorsrebuttal2024-08-11

Thanks for the response and support!

Dear Reviewer 5iTN, Thank you so much for your response and support. Regarding Figure 2, we observe that as the token length increases from 1024 to 16384, the theoretical FLOPs for transformer self-attention rise dramatically from 2.15 to 292.06, while Mamba's SSM demonstrates a linear increase in FLOPs, scaling from 0.07 to 1.07 as shown in Table 1 of the rebuttal PDF. Plotting these together necessitates scaling the y-axis, which could potentially cause confusion by making Mamba's complexity **appear constant, which indeed is linear**. Per your suggestion, we will clearly **indicate the y-axis scale** and **specific FLOPs values** to prevent misinterpretation in the revision. If you have any further concerns or questions, welcome to discuss with us. We are more than happy to discuss with you further and provide additional materials. Once again, thank you for your valuable time and sound advice! Best regards, Authors of Submission 2178

Reviewer eshR6/10 · confidence 4/52024-07-12

Summary

This paper introduces MVGamba, a feed-forward, sparse reconstruction model. This model takes a small number of images (e.g., 4 views) to infer 3D Gaussians. Basically, it is a Mamba version of multi-view large reconstruction model. The authors have implemented several strategies to ensure stable training and optimal performance. Experimental results demonstrate that the MVGamba model can reconstruct 3D Gaussians with higher quality than the Large Gaussian Model (LGM).

Strengths

(1) The experimental results are somewhat promising, showing better Gaussian reconstruction quality than LGM, although the quality is not as high as the concurrent GRM and GS-LRM works. (2) I like the experiment design in Section 5 Q1; it provides some motivation for why we need a non-pixel-aligned architecture. It seems this kind of architecture is more robust to multi-view inconsistency. (3) The paper is clearly written and easy to understand.

Weaknesses

(1) In the abstract and also in Lines 40-41, the authors state that the generated 3D models often suffer from multi-view inconsistency and blurred textures, which is why MVGamba is proposed. However, it seems that this issue is more likely due to whether the architecture is pixel-aligned or not. Therefore, I believe a non-pixel-aligned transformer model can also address these issues. Did the authors try this? How does a non-pixel-aligned transformer model perform? (2) I cannot find any tables or numbers in the paper to support the conclusion “0.1× of the model size.” Did the authors forget to include them? (3) The reconstruction results look in lower quality than the concurrent GRM and GS-LRM works.

Questions

(1) Line 53: Could it be more specific? What does 'post hoc' operation specifically mean? (2) What is the number of output 3D Gaussian primitives? Does it equal N (the number of tokens)? Is there any way to increase the number of Gaussians for better reconstruction quality? (3) Given the advantages of Mamba in computational efficiency for long sequences, did the authors try to train an MVGamba with a larger number of views, such as 10 views?

Rating

6

Confidence

4

Soundness

3

Presentation

3

Contribution

2

Limitations

The method is limited in object-level reconstruction with clean background. I encourage the authors explore on scene-level reconstruction as an interesting future work.

Authorsrebuttal2024-08-13

Dear Reviewer eshR, We wish to convey our sincere appreciation for your insightful and invaluable feedback, which has been of great help to us. As the discussion deadline approaches, we are keenly anticipating any additional comments or suggestions you may have. Ensuring that the rebuttal aligns with your suggestions is of utmost importance. We are deeply grateful for your commitment to the review process and your generous support throughout. Best regards, Authors of Submission 2178

Reviewer eshR2024-08-13

Comment

Thank you authors! The rebuttal addressed my concerns.

Authorsrebuttal2024-08-13

Thanks for the response and support!

Dear Reviewer eshR, We sincerely appreciate your response and support. We are delighted to learn that our rebuttal has successfully addressed your concerns. Thank you for your time and valuable feedback. Best regards, Authors of Submission 2178

Reviewer XU7f5/10 · confidence 5/52024-07-13

Summary

The authors propose MVGamba, a general and lightweight Gaussian reconstruction model for unified 3D content generation. By replacing the previous LRM work’s transformer architecture with the recent model Mamba. MVGamba can generate long Gaussian sequences with linear complexity in a single forward process, eliminating the need for post hoc operations. Experiments demonstrate that MVGamba outperforms the current open-sourced LRM work in various 3D generation tasks with a smaller model size( 0.1× ). The authors also claim the proposed model has the potential to be applied to scene-level and 4D generation.

Strengths

1. The paper is well-written and easy to understand, and the experiments are sufficient and well-analyzed. 2. The motivation of this paper is sound. The current LRMs papers have achieved impressive results in 3D generation, but their architecture is highly computationally intensive, especially when handling long-sequence inputs. The recent Mama has the potential to solve it. 3. The proposed pipeline achieves better results than the selected baselines.

Weaknesses

1. The paper’s experiments do not align with its claims regarding the inefficiencies of transformer-based LRMs in handling long-sequence inputs. The primary issue highlighted is that these transformer-based models are not efficient for long-sequence input. However, most experiments in the paper are for single or sparse image input 3D generation. In this context, the Mamba-based architecture does not demonstrate significant speed improvements over transformer-based architectures because the input tokens are relatively short. Table 1 shows no obvious speed enhancement compared to other feedforward methods, supporting this point. Therefore, I question the necessity of Mamba for most tasks discussed in the paper. The Mamba-based reconstruction model appears to be more suitable for dense view reconstruction tasks. 2. The performance of paper doesn’t achieve the state of the art. Although in Table 1, the paper achieves better quantitative results over all baselines, some previous LRMs papers have better performance according to their paper. For example, GS-LRM attains 8 dB higher PSNR than LGM according to its table. 1, while MVGamba is just 2 dB higher than LGM. I can understand this paper didn’t compare with GS LRM because GS LRM doesn’t release its code. I am just not sure if Mamba is important for quality improvement as claimed by the authors, when some transformer-based LRMs can also achieve good (or even better) quality.

Questions

- In lines 38-41, the authors state that previous Gaussian-based LRMs fail to achieve multi-view consistent results because they rely on local or mixed attention across limited multi-view image tokens or process each view separately before merging the predicted Gaussians. However, some prior works, like GS LRM, employ self-attention on all input image tokens. Despite merging the Gaussians afterward, they are predicted collectively. It is unclear why this approach leads to multi-view inconsistency. - In lines 281-286, the authors note that performance improves with increasing sequence length, and they model different sequence lengths by varying the patch size. If decreasing patch size enhances final performance without significantly impacting efficiency, as the authors claim, why didn't they choose a smaller patch size than 14, as indicated in the appendix? 14 is actually bigger than some transformer-based LRM’s patch size. (For example, GS LRM chose 8.)

Rating

5

Confidence

5

Soundness

3

Presentation

3

Contribution

3

Limitations

The limitations have been well discussed.

Authorsrebuttal2024-08-13

Dear Reviewer XU7f, We would like to express our heartfelt gratitude for your insightful and invaluable comments, which have been of great help to us. As the discussion deadline approaches, we are eagerly looking forward to receiving your valuable feedback and comments. Ensuring that the rebuttal aligns with your suggestions is of utmost importance. Thank you again for your dedication to the review process and your generous support. Best regards, Authors of Submission 2178

Reviewer XU7f2024-08-14

Thank you for your rebuttal responses. Most of my concerns have been addressed. However, the Mamba-based representation did not demonstrate impressive visual quality compared to the SOTA GS-based methods, GRM and GS-LRM. Additionally, under the current sparse input setting, the input token length is not long enough to show a significant speed advantage over the GS-based methods. As a result, I will be maintaining my current score.

Authorsrebuttal2024-08-14

Thanks for your feedback and support!

Dear Reviewer XU7f, Thank you very much for your comments and support! It is highly encouraging to learn that our rebuttal has successfully addressed the majority of your concerns. We would like to take this opportunity to discuss two additional points with you: **Sequence Length and computational cost**. We emphasize that the Mamba-based reconstructor not only offers a speed advantage over GS-based methods but also, to our knowledge, currently represents the only experimentally validated direct 3DGS sequence modeling approach capable of processing over 16K tokens, as discussed in our overall response. We also observe that with higher resolution inputs, there shows a substantial computational cost (heavy GPU memory) even for compressed sequence modeling, evidenced by the fact that with 512 resolution inputs, the batch size of GS LRM is 2, which is much smaller compared to 8 or 16 in regular LRM experimental settings, even with several efficient training strategy to save GPU memory, eg., gradient checkpointing, deferred backpropagation and mixed-precision training with BF16. **Visual Quality**. We believe that MVGamba could achieve comparable visual quality compared to concurrent GRM and GS-LRM with extremely smaller model size. In our future work, we intend to further enhance the reconstruction quality and explore the full potential of MVGamba through several avenues: increasing the model size, integrating more advanced multi-view diffusion models, and incorporating stronger Mamba-based architectures. We welcome any further concerns or questions you may have and are eager to engage in additional discussions or provide supplementary materials. Once again, we express our sincere gratitude for your recognition of our work and your invaluable review feedback. Best regards, Authors of Submission 2178

Reviewer 5iTN2024-08-11

Thank you for your rebuttal. My concerns have been partially solved and I keep my score. I hope the Fig 2(b) can be corrected in further revision of this work.

Program Chairsdecision2024-09-25

Decision

Accept (poster)

© 2026 NYSGPT2525 LLC