Summary
This paper presents a 3D human reconstruction system that takes a single RGB image and outputs 3D Gaussians, which can render the reconstructed 3D humans to any viewpoint. In contrast to existing 3DGS works, which requires per-instance optimization and cannot be generalized to unseen identities, the proposed system can be used for any unseen identities in zero-shot manner. To achieve this, the authors utilizes 2D mulit-view diffusion model and latent reconstruction transformer with human structure priors. A hierarchical loss, which incorporates human semantic information, is introduced. Experimental results demonstrate the powerful capability of the proposed work.
Strengths
Utilizing diffusion-based generative models to render unseen novel viewpoints is a reasonable choice considering the aiming task is a significantly ill-posed one. The latent reconstruction Transformer effectively incorporates the human structure prior with the generative model’s output. The hierarchical loss could be useful to enforce a consistency between 3D human geometry and appearance.
Weaknesses
1. Unclear writings
Overall, technical details are not enough to fully understand the manuscript.
1-1. For example, Sec. 3.3 describes the video diffusion model. I can’t fully get how the ‘video’ diffusion model can be used for the ‘novel-view’ synthesizer. I understand that a video of an object can model different viewpoints when a camera is moving, but there should be a clear justification and reason why the authors chose this generative model for the novel-view synthesizer. In addition, it seems the video diffusion model does not take the target camera pose. Then which novel view is modeled with the video diffusion model given no camera pose?
1-2. Also, for the hierarchical loss, how can the authors access the target human image of certain body parts? Do the authors already have GT body part segmentation? If the authors simply use rendered body part segmentation from GT SMPL meshes, I don’t think that is a good choice as SMPL meshes only model naked bodies, while there could be hair and loose clothes in the image.
2. Lack of comparison to SOTA methods
Please compare with more SOTA methods, such as ICON and ECON.
3. Lack of in-the-wild results
As the proposed work aims to generalizable 3D human reconstruction, there should be more diverse generalized results. Only three results in Fig. 4 show the results on in-the-wild inputs, which have quite simple poses. Please report more results from input images with diverse **human poses**, identities, and camera pose.
Questions
Please see the weaknesses section.
Limitations
Please see the weaknesses section.