Summary
In this paper, the authors address the task of room arrangement with a humanoid agent and propose a teacher-student framework to achieve vision-language guided object rearrangement. The teacher policy utilizes privileged state information, including object states, goal states, and waypoints derived from A* planning. Goal-conditioned reinforcement learning together with AMP is employed to train a human-like policy that guides the humanoid agent in completing the task. This teacher policy is then distilled into a student policy, which relies on high-level language instructions and ego-centric view images instead of ground truth state information. A DAgger-like training paradigm is used, and an active rendering technique is developed to focus the camera on objects, ensuring informative ego-centric view images. The authors construct an object rearrangement dataset as a test benchmark for the proposed framework. Experimental results on this benchmark demonstrate the effectiveness of the framework, although generalization to novel tasks and environments remains challenging.
Strengths
1. The writing is clear and easy to follow.
2. This work is addressing a very promising problem setup - the visual-language guided policy learning, and it can have the potential to be applied to the real humanoid.
3. The build dataset and benchmark can facilitate the community research in human-scene interaction.
Weaknesses
1. The major methodologies employed in this work, including the AMP+goal-conditioned RL and teacher-student policy distillation were widely-used in many previous works, but still it is good to see this new application in the humanoid room arrangement task.
2. More investigations into the generalization ability of the current pipeline is desirable, see more in the question section.
Questions
* Regarding the teacher policy: could you justify which modules or techniques help in achieving (slightly) higher success rate, better precision, and less execution time than the InterPhys baseline? Since the proposed teacher policy training paradigm share the similar training paradigm in the InterPhys, but it is not justified clearly about the major differences between the InterPhys and the teacher policy implemented in this work.
* Regarding the student policy:
* Without the waypoint information, how is the agent capable of searching and navigation? Does this mean that the agent learns to recognize objects via the vision-language distilling?
* The active rendering technique is suggested to encourage the camera to focus on the object state, but does this still access to the privileged object state information?
* It is good to see the discussions on the generalizing performance to unseen tasks, and the performance kind of actually makes sense, and I believe it would provide more insightful views if we can investigate how can the policy generalize to unseen scene layouts, unseen visual appearances, unseen language instructions, unseen object geometries individually.
* The sphere-like hand can limit the capacity of the agent, and the authors also mentioned that one future work can be include dexterous manipulation. Could the authors give some comments on what additional challenges could be by involving the dexterous manipulation skills?
Limitations
Yes, the authors have addressed the limitations,