WildGaussians: 3D Gaussian Splatting in the Wild

While the field of 3D scene reconstruction is dominated by NeRFs due to their photorealistic quality, 3D Gaussian Splatting (3DGS) has recently emerged, offering similar quality with real-time rendering speeds. However, both methods primarily excel with well-controlled 3D scenes, while in-the-wild data - characterized by occlusions, dynamic objects, and varying illumination - remains challenging. NeRFs can adapt to such conditions easily through per-image embedding vectors, but 3DGS struggles due to its explicit representation and lack of shared parameters. To address this, we introduce WildGaussians, a novel approach to handle occlusions and appearance changes with 3DGS. By leveraging robust DINO features and integrating an appearance modeling module within 3DGS, our method achieves state-of-the-art results. We demonstrate that WildGaussians matches the real-time rendering speed of 3DGS while surpassing both 3DGS and NeRF baselines in handling in-the-wild data, all within a simple architectural framework.

Paper

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Peer review

Reviewer BAXf6/10 · confidence 5/52024-07-06

Summary

This paper achieves in-the-wild reconstruction of 3D Gaussian splatting by introducing appearance embedding and DINO uncertainty mask. The appearance embedding is divided into a per-photo global embedding and a per-Gaussian local embedding. The uncertainty mask is obtained by comparing the rendered image with the ground truth DINO feature maps.

Strengths

1. The presentation of this paper is very clear and easy to understand. 2. The performance in removing occluders is impressive.

Weaknesses

1. This paper lacks innovation; both appearance embedding and the uncertainty mask are derived from previous work. Appearance embedding has already been demonstrated in SWAG, and using DINO features to address uncertainty is explicitly mentioned as coming from NeRF On-the-go. 2. In the section "Test-Time Optimization of Per-Image Embeddings," the authors mention using test images to optimize per-image embedding. In the original NeRF in-the-wild paper, their experimental setting involves using the left half of an image to optimize the embedding and evaluating it on the right half. Clearly, there is an unfair comparison in your experiments. Based on my experience, using the full image for optimization during the test, even if the rest of the 3DGS remains unchanged, can lead to overfitting the per-image embedding to the corresponding test image. It would be beneficial to include experimental data using the half-image optimization approach and conduct a fair comparison. 3. The qualitative results lack the demonstration of applying a single per-image embedding to other viewpoints. For instance, in Figure 5, it is not shown whether the night scene's appearance is correctly maintained from different perspectives.

Questions

The method mentioned in the text will have different memory overheads and training times depending on the number of images in different scenarios. Can you provide data on the GPU memory overhead and training times specific to each scenario?

Rating

6

Confidence

5

Soundness

3

Presentation

3

Contribution

2

Limitations

The paper mentions that when there are too many occluded regions, this method cannot correctly fill in the areas after removing the occluders, and it may require the help of a diffusion model to resolve this. On the other hand, if this method needs to be optimized with complete ground truth for each new environment (occluders, illuminations, and weather), it can be said to have no generalization ability. I will consider raising my score if the author can provide experiments with half-image test-time optimization.

Reviewer bi9Y7/10 · confidence 5/52024-07-09

Summary

The authors present WildGaussians, an innovative method designed to address occlusions and appearance changes using 3DGS. By utilizing robust DINO features and incorporating an appearance modeling module into 3DGS, their approach achieves state-of-the-art performance. WildGaussians not only matches the real-time rendering speed of traditional 3DGS but also outperforms both 3DGS and NeRF baselines when dealing with in-the-wild data. This is accomplished within a straightforward architectural framework, making the method both efficient and effective. The results demonstrate that WildGaussians can handle complex scenarios involving dynamic objects and varying appearances, setting a new benchmark for real-time 3D rendering and modeling.

Strengths

The overall approach of this paper is commendable, with detailed methods and experiments. Specifically: (1) By modeling Gaussian embeddings and image-specific embeddings to capture scene variations, it effectively represents both local and global perspectives; (2) By comparing the DINO features of rendered images and ground truth images, it reasonably models uncertainty and extracts masks, ensuring stable training for 3DGS.

Weaknesses

The results section of the paper is relatively complete overall, but the results mainly focus on the removal of small-scale dynamic objects (Fig. 4). Theoretically, using DINO features can address large-scale occlusions. The authors could add some visual examples to illustrate this. Additionally, are the PSNR values in Tables 1/2/3 calculated on the images after masking? Additionally, could you compare the results with the latest SWAG [5] and GS-W [42], and then discuss the similarities and differences with them? Typos: L145, it is possible pre-compute -> it is possible to ...; L102, handle occludersduring -> handle occluders during

Questions

As discussed above.

Rating

7

Confidence

5

Soundness

3

Presentation

3

Contribution

3

Limitations

Yes.

Reviewer bi9Y2024-08-13

I have raised my score to accept. Thanks for your efforts during the rebuttal and discussions. I hope the authors can include the comparisons and discussions in the revision to make the paper more solid and convincing.

Authorsrebuttal2024-08-13

We sincerely thank you for raising the score to 7. We greatly appreciate all reviewers' constructive feedback and fully agree that the revisions you suggested will enhance the quality of our paper. As promised, we will incorporate all of these improvements in the updated version.

Reviewer 5zzk6/10 · confidence 3/52024-07-14

Summary

The authors are proposing WildGaussians, an approach based on 3D Gaussian Splatting (3DGS), that tries to address its robustness issues, specifically to significant appearance changes due to varying illumination or occlusions and dynamic objects. First, explicit appearance modeling is introduced into 3DGS by using a small MLP to predict an affine color transform of the predicated color from the base color, image-specific appearance embeddings and per-Gaussian appearance embeddings. Second, DINOv2 features, known to be robust to significant appearance changes, are leveraged to deal with occlusions: DINOv2 patch-level features are computed on training and predicted images, upscaled and binarized into a mask directly plugged into the optimization loss to mask out areas of low certainty. The specific contributions of this submission are: - extending 3DGS to support appearance modeling via additional embeddings combined with a tone-mapping MLP, - extending 3DGS to be robust against appearance changes by using the similarity of DINOv2 features between training and predicted images to mask out uncertain regions, - qualitative and quantitative evaluations of the combined changes on NeRF On-the-go and Photo Tourism datasets with comparison against relevant baselines (3DGS and NeRF On-the-go the NeRF On-the-go dataset or 3DGS, NeRF, NeRF-W-re, Ha-NeRF, K-Planes and RefinedFields on the Photo Tourism dataset).

Strengths

- The submission is highly relevant to the research community since it deals wit improving the robustness of an influential technique on in-the-wild datasets. The proposed contributions are clear and simple extensions to 3DGS each addressing targeted robustness gaps and their presentation is solid and easy to follow thanks to this split between appearance and uncertainty modeling. - The presented results are also solid. WildGaussians significantly outperforms baselines on NeRF On-the-go datase in Table 1 (except on low occlusions) and outperforms relevant baselines on Photo Tourism. The qualitative comparison of Figure 4 and 5 with selected artifacts in baselines help convincingly demonstrate the robustness of WildGaussians to occlusions and illumination changes. - The (extended) ablations study (from the supplementary material) are extensive and cover the expected incremental changes and variants.

Weaknesses

- The proposed changes to 3DGS seem of limited novelty: - appearance embeddings combined with an MLP to produce an affine mapping of colors is heavily inspired by NeRF derivatives like Urban radiance fields (with however some adjustments, such as per-Gaussian appearance embeddings and the required custom initialization), and - leveraging DINOv2 features to build an uncertainty mask is similar to NeRF on-the-go (CVPR'24 so quite recent though). Applying variants of previous contributions to 3DGS is thus quite incremental. - Some reference (and comparison) to related work appears to be missing: [Robust Gaussian Splatting](https://arxiv.org/abs/2404.04211) (April 2024). Note there are also several relevant concurrent works that have since appeared (but which would be unreasonable to call out as a weakness). - The justification to introduce a binary uncertainty mask (over uncertainty weights) could be improved with more illustration of the problems encountered as well as the specific choice of threshold. - Some minor typos to correct: - l.102 occludersduring -> occluders during - l.204: ocupacity -> apacity - l.510: borader -> broader

Questions

- Why are the considered baselines different depending on the dataset? Only 3DGS is used on both the NeRF On-the-go and Photo Tourism datasets. - Any additional insights on why WildGaussians fares worse with low occlusion in Table 1 (and how to mitigate this)? It seems the authors believe 3DGS is inherentily robust to low occlusion thanks to its initialization from an SfM point cloud.

Rating

6

Confidence

3

Soundness

3

Presentation

3

Contribution

3

Limitations

N/A

Reviewer nPTW5/10 · confidence 5/52024-07-16

Summary

The author proposes an improvement strategy for reconstructing 3D scenes from in-the-wild data based on the latest 3DGS method, primarily addressing occlusion and appearance changes. The main improvements are as follows: 1.Appearance Encoding with MLP: Introduce a Multi-Layer Perceptron (MLP) to encode the appearance of images. This involves two trainable embeddings as inputs: per-image embedding, per-Gaussian embedding, and base color (SH=0). The output consists of color transformation parameters, γ and β. 2.Uncertainty Modeling: Introduce uncertainty modeling to mask occlusions and dynamic objects. The author uses DINOv2 to calculate the feature similarity between the predicted image and the training image, thereby guiding 3DGS to avoid reconstructing occlusions. The motivation of the article is relatively clear, the structure is complete, the content is substantial, and the writing is easy to understand with minimal writing issues. The experimental part is also quite comprehensive, which to some extent demonstrates the effectiveness of the proposed improvement method. However, the submission did not include a video, which reduced the persuasiveness of the paper's results in the task of NVS and view transitions.

Strengths

1. The problem that the authors attempt to solve is indeed a real one, and there is a significant demand in the industry for reconstructing 3D scenes from in-the-wild data. 2. The idea of leveraging DINO features for jointly optimizing occlusion is sound and interesting. 3. The paper has a complete structure, with clear language expression and minimal writing issues. The content is well-organized and easy to understand.

Weaknesses

1. The two improvement ideas proposed in the article (MLP color mapping and uncertainty model) are not uncommon, especially in NeRF research. Although 3DGS is still in its early stages, many works such as SWAG, GS-W, and Scaffold-GS also mention appearance encoding and the introduction of pre-trained models. Therefore, I do not see any significant differences between this work and these existing works. Additionally, in the calculation of feature similarity, a pre-trained model was used for fine-tuning, making this work seem more like a combination of existing methods (A+B stitching) rather than presenting original contributions or theoretical derivations. 2. In Lines 126-128, the author mentions that the latest methods (e.g., mip-splatting, Absgs, Gaussian Opacity Fields) are introduced to improve the original 3DGS, indicating that the research in this article is based on a stronger baseline than the original 3DGS. However, in the experimental comparison, it is only compared with the original 3DGS. As far as I know, the methods introduced also aim to address issues with artifacts and floaters. Therefore, it is difficult to determine how much the performance enhancements are due to the improvement strategies proposed in this paper. A comparison with the stronger baseline should be added in Tables 1, 2, and 3. 3. I don't think the comparisons shown in Figures 4 and 5 are very effective. Although there is an improvement in simulating ambient light compared to the original 3DGS, I cannot agree with the statement in the article that "we can adeptly handle changes in appearance such as day-to-night transitions without sacrificing fine details." Clearly, in terms of stone carvings, wall details, and water surface textures, the original 3DGS appears sharper. Perhaps your improvement sacrifices some details but achieves better fitting for appearance changes and smoother view transitions. Unfortunately, you did not submit a video to support this. 4.Some typos: -Figure2 can be more clear,you can add some legends to indicate the gradient flow. And what does "affi" stands for? -The Eq.(2) is wrong(incomplete). -The superscript in Eq.(7) is incorrect:C~ -L.430,the output of MLP is (β,γ) as mentioned in L.134

Questions

1. Related Work (Sec. 2) In Line 87, you mention two related works, SWAG and GS-W, but the results analysis section does not compare your method with theirs. I understand that they also use MLP to encode appearance. However, what is the most significant difference between your work and theirs? This distinction does not seem very clear. 2. Method (Sec. 3) 1)Regarding Appearance Modeling, do you still use SH=3 to represent the color of Gaussians? Given that neural networks are already being used, why not directly predict the final color like Scaffold-GS? Instead, you predict color transformation parameters. Could you clarify this choice? 2)In Line 155, you mention that "DSSIM and L1 are used for different purposes in our case." However, it is still unclear why one uses "image rasterized without appearance modeling" for calculation, while the other uses the correct appearance for calculation. You also state that DSSIM is more robust to appearance changes and focuses more on structure and perceptual similarity. Shouldn't it be possible to calculate DSSIM on the corrected image? 3)Is Equation (11) the entire loss function term? 4)In Line 220, you mention that "we project them to all training cameras, removing any points not visible from at least one camera." However, my understanding is that the pruning strategy of the original 3DGS should already prune out invisible points. Is this step critical? 3. Experiments (Sec. 4) 1)In Table 1, why are there only two methods compared on this dataset, while more methods are compared on the Photo Tourism Dataset in Table 2? 2)In Table 2, why is there such a significant difference in FPS between your method and 3DGS? I would expect your method to have a similar rendering speed to 3DGS. Is the difference due to the introduction of previous methods to 3DGS (Mip splitting, Absgs, Gaussian Opacity Fields)? These methods might compress and prune the number of Gaussian points, making it an unfair comparison to the original 3DGS. 3)Ablation Study: Sky Handling. You have three improvements, but I haven't seen any ablation experiments on sky handling. Is its impact on the results considered less significant? 4)Can you explain why adding appearance modeling to some datasets in Table 3 actually leads to a decrease in metrics? Based on all the experimental results, can I understand it this way: the methods proposed in this paper are effective primarily under conditions of strong occlusion and significant appearance changes. For minor occlusion or appearance changes, using the methods in this paper may not necessarily yield improvements and could even decrease the performance metrics?

Rating

5

Confidence

5

Soundness

3

Presentation

3

Contribution

2

Limitations

The authors have adequately addressed the limitations and potential negative societal impact of their work.

Reviewer BAXf2024-08-10

Thank you for your rebuttal. My primary concern has been adequately addressed through the additional experiments and detailed explanations you have provided. While I still have reservations regarding the novelty of this work, I do not think this significantly detracts from its overall contribution. I will raise my rating to borderline or weak accept.

Authorsrebuttal2024-08-12

Thank you for the response and we are pleased to see that our rebuttal has addressed the your concerns. We kindly ask you to raise the recommendation rating to match the accept rating. Thanks!

Reviewer bi9Y2024-08-12

Thank you for the detailed rebuttal. Your responses have already addressed my concerns. This is a nice work, and I will keep my rating as accept.

Authorsrebuttal2024-08-13

Thank you so much for your positive feedback on our rebuttal. We are truly glad that our responses have successfully addressed your concerns. Given your positive assessment, we are wondering if you could consider raising your rating from the current "borderline accept" to "weak accept" or higher? Thank you again for your time and consideration. We truly appreciate your valuable input throughout this review process.

Authorsrebuttal2024-08-12

We thank the reviewers and are pleased to see that our rebuttal has addressed the reviewers’ concerns. We are happy to provide further details, discussions etc. If there is anything we can do in that regard, please let us know.

Reviewer 5zzk2024-08-12

I have read the rebuttal from the authors and the other reviews (as well as replies from the authors). I would like to thank the authors for their answers and appreciate their thoroughness in doing so. I also believe (most of) my concerns have been somewhat addressed, so I am still proposing to accept this submission.

Authorsrebuttal2024-08-13

Thank you a lot for keeping the rating as acceptance, and we are glad that we have resolved your concerns. In case there are further concerns, we are happy to address them.

Reviewer nPTW2024-08-13

After reading all the review and the rebuttal, I would like to keep my rating since the rebuttal addressed most of my concerns.

Program Chairsdecision2024-09-25

Decision

Accept (poster)

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