Thanks for all the comments and discussions from all the reviewers. we would like to continue to address the remaining concerns from Reviewer E9p7:
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**R:** "Could you clarify why there remains a significant gap in evaluation metrics between Scaffold-GS-W and Wild-GS? Is it due to the inefficacy of using MLP to model appearance?"
**A:** No, Wild-GS also utilizes MLP for appearance prediction. We think directly applying the existing appearance modeling methods used in NeRF (i.e., learnable appearance embedding in NeRF-W) to 3DGS without consideration of the explicit and discrete nature of this new representation is suboptimal, which is the reason why there is a gap between Scaffold-GS-W and Wild-GS. Our appearance modeling pipeline is more advanced and effective, and this is one of our contributions in this paper.
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**R:** "I believe the field of novel view synthesis could benefit from fresh insights. There's been a lot of work published recently, all tackling similar problems with the same datasets, which feels somewhat incremental. Research shouldn't just focus on incremental performance improvements."
**A:** First of all, we believe our research is **not incremental**, and we do bring new insights to the field:
1) We are the first method that makes real-time rendering from in-the-wild image set possible, and the fast training and real-time rendering performance of Wild-GS will significantly propell the real-world applications of novel view synthesis from unconstrained photo collections.
2) Our novel appearance modeling pipeline follows the explicit and discrete nature of 3DGS and will inspire the following works on improving the model performance for this task.
3) The extensive experimental analysis and study will serve as a good starting point and expedite the research in this direction.
Secondly, new datasets or new tasks are crucial for advancing a specific research field. However, improving existing tasks using established datasets is equally important for solidifying research progress. For instance, the enhanced performance of the YOLO series [1-4] in real-time object detection has significantly propelled the application of vision models in the real world. Similarly, the evolution of CNN architectures from ResNet [5] to ConvNeXT [6] has laid the groundwork for many vision tasks in recognition, detection, and segmentation. Recently, numerous impressive works [7-10] have adapted 3DGS to existing tasks in novel view synthesis, greatly advancing 3D vision. Therefore, we believe that innovative designs that improve model performance on established tasks are still worth exploring.
[1] You Only Look Once: Unified, Real-Time Object Detection
[2] YOLO9000: Better, Faster, Stronger
[3] YOLOv3: An Incremental Improvement
[4] YOLOv4: Optimal Speed and Accuracy of Object Detection
[5] Deep Residual Learning for Image Recognition
[6] A ConvNet for the 2020s
[7] Human Gaussian Splatting: Real-time Rendering of Animatable Avatars (CVPR 2024)
[8] Text-to-3D using Gaussian Splatting (CVPR 2024)
[9] Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis (CVPR 2024)
[10] DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization (CVPR 2024)
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**R:** "After reading the paper and especially watching the supplementary video, I found the approach rather uninspiring, particularly for someone who's been in this field for years."
**A:** As we discussed in the former questions, directly applying existing methods from NeRF to 3DGS is suboptimal, and our Hierarchical Appearance Modeling approach follows the nature of 3DGS and accomplishes more accurate appearance modeling and transfer capabilities than existing methods. Also, the entire Wild-GS pipeline is highly efficient by providing very fast training and similar inference speed with 3DGS, which other existing and concurrent works cannot reach. Therefore, we believe Wild-GS will **inspire the following works on the design of model architecture and appearance modeling pipeline**.
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**R:** "While this method may be somewhat effective, the results aren't surprising and feel incremental, which I believe falls short of the standard for NIPS."
**A:** Wild-GS significantly outperforms existing state-of-the-art models on this task. For instance, compared to CR-NeRF [1], **Wild-GS achieves an approximately 3 PSNR increase while reducing training time by 200 times and increasing rendering speed by 10,000 times**. Even compared with concurrent works, Wild-GS still presents better results. Therefore, from the perspective of experimental results, we still think Wild-GS is **not incremental** and will serve as a good foundation for the following works.
[1] Cross-Ray Neural Radiance Fields for Novel-view Synthesis from Unconstrained Image Collections (ICCV 2023)
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Please let us know if you have any other technical concerns so that we can address them on time.
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