Summary
In this work, the authors propose a sparse view reconstruction model that utilizes a set of images (with camera poses) and corresponding normal maps to produce a reconstructed textured mesh. The primary contribution lies in adopting voxel-based 3D representation and employing a network architecture that integrates both 3D convolution and attention layers. Moreover, direct geometry supervision (SDF loss) is applied during the training process, alongside rendering-based losses. Experimental results demonstrate that the generated 3D shapes achieve state-of-the-art performance when compared to existing works on the single-view to 3D task.
However, as highlighted in the weakness section, there are potential misclaims regarding the technical contributions. It is highly recommended to revise the manuscript to cite and discuss these related works. Despite this, I am currently inclined towards accepting the paper and would be happy to champion it if the aforementioned issues are addressed in the final version.
Strengths
- The writing is clear and easy to follow.
- The combination of SDF loss and rendering losses appears novel for training a feed-forward based network. Additionally, the ablation study in Table 3(b) clearly indicates that SDF supervision is crucial for achieving good geometry, as evidenced by the significant CD difference between (b) and (g).
- Although [33] has explored using normal maps for the reconstruction task, it seems new to employ normal maps as inputs and supervision for a feed-forward reconstruction network.
- Experimental results demonstrate state-of-the-art performance over existing baselines, as shown in Table 1 and Figure 3. Furthermore, it is illustrated that existing methods cannot achieve similar performance given the same computational resources (Table 2).
- The ablation study confirms that various components are essential for the final performance, including considering normal input and SDF supervision.
Weaknesses
Possibly Misclaimed Technical Novelties:
However, the current manuscript may contain several misclaims regarding its technical novelties.
One claimed novelty is the adoption of a 3D voxel representation. However, the use of 3D voxel-like volumes in reconstruction is not a new idea and has been well-explored in various works, including:
A. Generalized Deep 3D Shape Prior via Part-Discretized Diffusion Process, CVPR 2023
B. SDFusion: Multimodal 3D Shape Completion, Reconstruction, and Generation, CVPR 2023
C. Locally Attentional SDF Diffusion for Controllable 3D Shape Generation, SIGGRAPH 2023
D. One-2-3-45++: Fast Single Image to 3D Objects with Consistent Multi-View Generation and 3D Diffusion, CVPR 2024
E. Make-A-Shape: a Ten-Million-scale 3D Shape Model, ICML 2024
Additionally, the use of convolution + transformer layers to process grid input seems to be standard procedure in 2D generation tasks, as seen in:
Diffusion Models Beat GANs on Image Synthesis, NeurIPS 2021
Similar architectures have also been widely adopted in some of the aforementioned 3D reconstruction works, such as [A, C, D, E].
Regarding image conditioning, the cross-attention with image patch features is also well-explored in various works mentioned above, such as [C, D, E].
Questions
Some suggestions:
- Considering the above existing and concurrent works (Weakness Section), it is difficult to be convinced that some of the proposed modules are novel. It is highly recommended to cite and discuss the differences with these prior works and adjust the claims accordingly.
- Although it is acknowledged in the limitation section that the reconstruction performance will be affected by the errors of 2D models, it is recommended to include this as one of ablation case in Table 3 to better visualize this limitation.
- Furthermore, as no real-world images have been tested within the proposed framework, it is advisable to avoid from using the term "open-world" (L384) to describe the current framework in order to prevent overclaims.
Limitations
The main limitation is well described in Section 5.