Thanks for your review! Here, we respond to your comments and address the issues. We hope to hear back from you if you have further questions!
**Q1.** The combination of multiple base policies and MoE adds complexity, which goes against the original spirit of residual RL to reduce exploration burden.
**A1.** From the perspective of method simplicity, ResDex, consisting of two main components (the MoE and residual RL), is the **simplest design for universal dexterous grasping**. It avoids the complex curriculum design and proves to be insensitive to the choice of hyperparameters, as demonstrated in our experiments. Even without MoE, ResDex with a single base policy achieves a success rate of 94% (see Table 6, k=1), significantly outperforming prior methods.
From the perspective of training complexity, integrating a mixture of base policies aims to increase the diversity of grasping, which **does not conflict with the spirit of residual RL**. Residual RL effectively addresses the exploration issue in multi-task optimization, improving learning efficiency whether using a single base policy (k=1) or multiple base policies within the MoE (k>1). Incorporating MoE **does not significantly increase the training cost**. As shown in Appendix A.3, adding a base policy takes only 20 minutes, which is significantly shorter than the 11 hours required to train the hyper-policy.
**Q2.** Regarding training efficiency, there is no comparison to baselines.
**A2.** We apologize for not providing the training times of baselines initially. Unfortunately, the curriculum training code for UniDexGrasp and UniDexGrasp++ has not been released, which limited our ability to perform a direct time comparison.
However, we can provide a comparative analysis based on the number of training rounds, as detailed in their publications. UniDexGrasp implements a progressive training strategy — starting with a single object, expanding to several objects within the same category, and finally covering the full training set — requiring **three multi-task training stages**. UniDexGrasp++ is more complex, involving the training of **20 multi-task policies** along with **several distillation stages**.
In contrast, our method only necessitates the training of a **single multi-task policy** in one trial, using between **one to six low-cost, single-task base policies**. Our approach is not only simpler but also efficient. As demonstrated in our experiments, our method achieves high success rates even with just one base policy.
Recognizing the importance of presenting a comparison of training efficiency to baselines, we have now included this analysis in Appendix A.3.
**Q3.** The evaluation is limited to the DexGraspNet dataset. "Both UniDexGrasp and UniDexGrasp++ evaluated generalizability in different experimental settings".
**A3.** We respectfully clarify that this assessment may stem from a misunderstanding. In fact, **both UniDexGrasp and UniDexGrasp++ use only the DexGraspNet dataset for evaluation**. To the best of our knowledge, DexGraspNet remains one of the largest and most diverse datasets available for dexterous grasping tasks, encompassing over 3,200 objects with varied sizes and geometric complexities. This makes it an exceptionally suitable dataset for assessing the generalizability of grasping models.
To further demonstrate generalization beyond the DexGraspNet dataset, we tested our policy on **YCB objects** in a zero-shot manner, achieving a success rate of **65.55%**. This result highlights the strong generalization capabilities of our method with unseen datasets. It is important to note that 30% of YCB objects are very flat and thin, which significantly challenges tabletop grasping. Additionally, because the models of YCB objects are scanned from real-world objects, they often feature irregular, non-convex shapes. This leads to differences between visual observations and collision meshes in IsaacGym, increasing the difficulty for the grasping policy, which relies on visual point clouds but interacts with mismatched physical shapes.
**Q4.** About minor writing issues.
**A4.** Thank you for highlighting these issues! We have corrected the citation errors you pointed out.
Additionally, we acknowledge the benefit of including pseudocode in Section 4.4. Due to page constraints, we have added this pseudocode to Appendix A.1 and have made corresponding references in Section 4.4.
We agree that "geometry-agnostic" is a more natural expression than "geometry-unaware". Accordingly, we have updated our terminology throughout the paper. Thank you once again for your valuable suggestions.