Summary
This paper presents a method to reconstruct large-scale 3D scenes from a sparse set of posed images. The method has two stages: the first stage is for voxel grid reconstruction, which is based on the XCube [38], a 3D generative model, and the authors introduce the image condition to the model. The second stage is for appearance reconstruction, which is a feedforward appearance prediction model to predict a certain number of Gaussians for each voxel. The authors also propose a GAN-based post-processing step to boost the appearance of the reconstructed scene. The proposed method is evaluated on the Waymo self-driving dataset, showing the superiority of the proposed method compared to prior art on 3D reconstruction tasks. Besides, the authors also demonstrate the applications of the proposed method, such as LiDAR simulation and text-to-scene generation.
Strengths
- The proposed method addresses an important problem in 3D vision, i.e., reconstructing large-scale 3D scenes from a sparse set of posed images. The authors cleverly take advantage of the pre-trained 3D diffusion generative model to relieve the ill-posedness of the problem.
- Although technically the proposed method is not entirely new, the paper presents a framework to combine the voxel grid reconstruction and appearance prediction, and the presented result looks promising to me.
- The paper is well-written and easy to follow. The authors provide a clear explanation of the proposed method and the experiments.
Weaknesses
- The proposed representation's abbreviation "VoxSplats" is somewhat confusing to me, since the term "splatting" in original 3DGS refers to the rendering technique that splats the 3D Gaussians onto the image plane, rather than the 3D representation. The proposed representation is more like a hybrid of voxel grids and Gaussian representation. The authors may consider using a more accurate term to describe the representation.
- It's unclear how the foreground and background are separated in the proposed method. Using a panorama to represent the sky makes sense as the sky is usually far away from the scene, but some buildings are treated as the background and seem to be represented by the panorama as well in the supplementary video. A more detailed explanation and discussion of the foreground-background separation is needed.
- There are some lighting/exposure/white-balance inconsistencies in the reconstructed scenes in the supplementary video. The authors should discuss the limitations of the proposed method in handling the lighting/exposure/white-balance variations in the input images.
- For SCube+, how to guarantee consistency among the rendered views? Also, rendering with the proposed GAN-based post-processing step is time-consuming, which would destroy the valuable real-time rendering performance of the Gaussian Splatting. The authors should discuss these issues in the paper.
- Missing the evaluation of the geometric accuracy of the reconstructed scenes. As the rendering quality of SCube is not so good, geometric accuracy is crucial to the applications of the reconstructed scenes. The authors should provide a detailed evaluation of the geometric accuracy of the reconstructed scenes.
Questions
The most important questions that I would like the authors to address are:
- Geometric accuracy evaluation of the reconstructed scenes.
Limitations
Yes, the authors have discussed the limitations of the proposed method.