Summary
The authors contribute a mathematical proof showing that transferring a "exploration strategy" in sim2real scenarios as opposed to transfer the learned policy result in an exponential improvement on samples needed to learn the real task.
Strengths
- While not necessarily a fundamentally new idea (the transfer learning and sim2real areas have been long avoiding the naive transfer of policies and biasing exploration has always been one of the chosen strategies to perform transfer), the theoretical results presented confirm and fundament this idea that has been informally explored by the literature.
- The authors present a practical, easy to understand, exploration method and show that it overperforms greatly a simple policy transfer method in a somewhat complex sim2real robotic evaluation.
- The topic explored is not only adherent to neurips but also very timely in supporting more targeted efforts to apply RL to novel practical domains.
Weaknesses
- I am not sure why a new basic "sim2real" formalization was used to in this paper when it already exists. The problem explored in this paper is completely equivalent to Multi-Fidelity MDPs (described in {1}), in fact, MF-MDPs even have something not incorporated in the description provided that is the cost of sampling in each fidelity. The MF-MDP paper was not even cited so I assume this happened because the authors have not read the paper. I suggest the paper is rewritten to describe the problem as an MF-MDP for standardization (there shouldn't be any impact to the conclusions or contribution fro the paper), but even if not rewritten at the very least this paper has to be cited and incorporated to the related works:
{1} - Silva, F. L., et al. Toward multi-fidelity reinforcement learning for symbolic optimization. ALA workshop @ AAMAS, 2023.
- Another thing that made me be in the fence regarding my score to this paper is the lack of baselines for the experimental evaluation. There has been many papers exploring a similar idea in the past, so I feel like they should have been incorporated to the experimental evaluation (Cuttler {2} comes to mind immediately, but you also have other newer options)..
{2} Cutler, Mark, Thomas J. Walsh, and Jonathan P. How. "Reinforcement learning with multi-fidelity simulators." 2014 IEEE International Conference on Robotics and Automation (ICRA). IEEE, 2014.
- A limitation both in the theoretical and practical side of the paper is that it is assumed that the transfer will happen "one shot", neglecting the fact that either the simulator could be modified to get closer to the real world {3} and the learning process in the simulator repeated, or the approach could already account that the simulator and real world will be different and adapt for that (e.g. {2} and {3}). The present paradigm presented by the authors to "learn from the simulation once and never get back to it" is at least an incomplete picture of all that could be done.
{3} - Hanna, Josiah, and Peter Stone. "Grounded action transformation for robot learning in simulation." Proceedings of the AAAI Conference on Artificial Intelligence. Vol. 31. No. 1. 2017.
Questions
- Why is it assumed that the transfer HAS to be made one-shot (transferred completely in the beginning of the learning process in the "real environment")? Wouldn't it be better to have the exploration transfer strategy work as a "loop" where the exploration could be revised according to how the real world differs to the simulator?
- Why weren't MF-MDPs used to describe the problem?
- it is stated that the conditions for us being able to find a policy that solve the problem in the simulation is that ϵ ≥ 2H^2ϵ_sim. What is the meaning of ϵ here? Finding conditions for a direct policy transfer to work would also be an important contribution, specially if there is some way to test for those conditions with some samples from both the real world and simulator.
Limitations
Basic research, no potential negative societal impact to explore.