Respond to Reviewer S6xr
We thank the reviewer for providing thoughtful and insightful feedback. We answer each question below.
> Inconsistent Option Use Across Games
Overall, using options improves performance, as the human-normalized mean for both $\ell_3$ and $\ell_6$ are higher than for $\ell_1$. However, longer options may not always contribute to better performance in every environment. We have conducted several analyses to investigate the underlying reasons, as detailed in Appendix D. However, our findings suggest that the performance is influenced by a combination of factors, with no clear correlations observed, leaving the exact reasons open for further investigation. The revised version addresses these challenges in the discussion section.
> Challenges in Complex Action Spaces
Appendix D.1 shows the number of option types discovered in each game. One might expect that a high number of option types could increase the complexity of OptionZero's learning and reduce performance. For example, in jamesbond, it contains 376 and 735 option types in $\ell_3$ and $\ell_6$, and $\ell_3$ performs better than $\ell_6$. However, in kung fu master, although it contains numerous option types (536 and 1386), $\ell_6$ still slightly outperforms $\ell_3$, implying other positive factors contribute to learning. Similar to our response to the previous question, the performance is influenced by a combination of factors.
> Reduced Prediction Accuracy for Longer Options
> How does the dynamics network handle complex action spaces, especially in games with highly varied option paths?
Complex action spaces indeed increase the learning complexity for the dynamics network in MuZero, a challenge highlighted in several papers. Our work mainly focuses on investigating the method for autonomous discovering options and utilizing them during planning. Hence, we do not introduce specific adaptations for the complex action spaces but train them using the same approach as in MuZero. To address this challenge, the dynamics network could be further improved by integrating with other techniques for future works, such as S4 [1] or Dreamer [2]. However, this is beyond the scope of this paper. We have addressed this as a future direction in the discussion.
[1] Gu, Albert, Karan Goel, and Christopher Re. "Efficiently Modeling Long Sequences with Structured State Spaces." International Conference on Learning Representations.
[2] Hafner, Danijar, et al. "Dream to Control: Learning Behaviors by Latent Imagination." International Conference on Learning Representations.
> Limited Application Beyond Games
> Can the model be applied to environments beyond games with less predictable state transitions, and how would option discovery be affected? I would suggest adding studies in robotic environments.
MuZero is a powerful zero-knowledge learning algorithm that achieves high performance in games. For environments with less predictable state transitions, such as robotic environments, Sampled MuZero [3], an extension of MuZero, has been developed to handle complex action spaces effectively. It would be a promising future direction to extend OptionZero to such complex environments by integrating it with Sampled MuZero. However, as OptionZero is built upon MuZero, which is designed specifically for games, incorporating Sampled MuZero is nontrivial to accomplish within the rebuttal period. We leave this as a direction for future work.
[3] Hubert, Thomas, et al. "Learning and planning in complex action spaces." International Conference on Machine Learning. PMLR, 2021.
> What are the specific computational costs of incorporating the option network, both in training and during MCTS simulations?
Please refer to the general response for all reviewers.