(2/2)
**Q4:** How does the proposed method performs compared to traditional mulitcast type of multi-agent communication method such as CommNet, as it seems more global communication is beneficial for the target scenarios?
**A4:** Thank you for the question, and we would like to provide the following clarifications:
- Unlike ExpoComm, CommNet requires a physical communication proxy to aggregate messages from all agents during execution. This introduces additional hardware requirements for MASs, which is beyond the focus of our work. Without such a proxy, CommNet incurs $N$ (20 to 100) times more communication overhead compared to the $K=1$ case in our experiments. As a result, a direct comparison with CommNet is inherently unfair to ExpoComm and the other baseline methods.
- However, we recognize that this comparison can provide useful insights into the properties of different tasks. And we have included these comparisons in Figure 11 and Table 6 in Appendix C.2. Despite incurring significantly lower communication costs, ExpoComm outperforms CommNet in most scenarios. Interestingly, CommNet shows comparable performance to ExpoComm in AdversarialPursuit tasks, suggesting that a global perspective is crucial in this scenario. This protentially explains the larger performance gap between ExpoComm and other baselines in this scenario.
- Unlike global communication strategies that rely on physical proxies (e.g., CommNet), ExpoComm achieves global communication in decentralized MASs through a carefully designed communication topology. This emphasizes the versatility and scalability of ExpoComm, as it can achieve effective communication without the need for centralized infrastructure.
**Q5:** How does the proposed exponential graph compared with random selection of communication peers? (keeping the number of communication peers the same)?
**A5:** This corresponds to the ER baseline in our manuscript, with results presented in Figure 4 and Table 1. Overall, ExpoComm outperforms the ER method in most scenarios. Please see Section 4.2 for a more detailed discussion.
**Q6:** What are the limitation of this method? Based on the results in Figure 4, the benefit of the method is more obvious for AdversarialPursuit than for Battle. It seems it's only learning after for the Battle environments. Is it learning faster for Battle because there is less communication peers for each node?
**A6:** Thank you for your questions. We share our thoughts regarding these questions here:
- Limitations: We have updated the manuscript with a subsection discussing limitations and future work (see Appendix C.3). We acknowledge that ExpoComm may not perform well in scenarios requiring more targeted communication, network MDPs, or non-cooperative tasks. We also suggest possible paths to further improve communication performance in many-agent systems.
- Performance in AdversarialPursuit: The larger performance gap may be due to the stronger need for global information in AdversarialPursuit. This is supported by the superior performance of CommNet (see A4) and visualization results in Figure 9. In these tasks, agents move slower than adversaries, requiring more coordinated behaviors and a global perspective to trap adversaries effectively. ExpoComm provides this global perspective, making it particularly well-suited for tasks that demand strong coordination.
- We are not entirely sure we fully understand the remaining part of the question. Could reviewer 56ww clarify what "it's only learning after for the Battle environments" means and what "it" refers to in the next sentence?
We hope these responses and additional experiments address your concerns and encourage you to consider a more favorable evaluation of our paper.
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References
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[2] Lukas M Schmidt, Johanna Brosig, Axel Plinge, Bjoern M Eskofier, and Christopher Mutschler. An introduction to multi-agent reinforcement learning and review of its application to autonomous mobility. In IEEE 25th International Conference on Intelligent Transportation Systems (ITSC), pp. 1342–1349. IEEE, 2022.
[3] Chengdong Ma, Aming Li, Yali Du, Hao Dong, and Yaodong Yang. Efficient and scalable reinforcement learning for large-scale network control. Nature Machine Intelligence, pp. 1–15, 2024.