PBR‐Inspired Controllable Diffusion for Image Generation

Despite recent advances in text‐to‐image generation, controlling geometric layout and PBR material properties in synthesized scenes remains challenging. We present a pipeline that first produces a G‐buffer (albedo, normals, depth, roughness, shading, and metallic) from a text prompt and then renders a final image through a PBR‐inspired branch network. This intermediate representation enables fine‐grained control: users can copy and paste within specific G‐buffer channels to insert or reposition objects, or apply masks to the irradiance channel to adjust lighting locally. As a result, real objects can be seamlessly integrated into virtual scenes. By separating user‐friendly scene description from image rendering, our method offers a practical balance between detailed post‐generation control and efficient text‐driven synthesis. We demonstrate its effectiveness through quantitative evaluations and a user study with 156 participants, showing consistent human preference over strong baselines and confirming that G‐buffer control extends the flexibility of text‐guided image generation.

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