Rebuttal
We thank the reviewers for the constructive comments and feedback. The reviewers raised several common concerns, which we address below.
**1. Real-world application (Reviewers aysZ, hZ2b):**
"...the paper would greatly benefit from a real-world application...", "...targeting real-world delay issues, the method is only tested in simulations..."
Unfortunately, because we lack access to robots, our experiments must be confined to what is possible with simulators. We consider Mujoco to be a simulation platform for robotics and have already conducted experiments using it. If you have any additional suggestions regarding real-time environments, we would be grateful to hear them.
We also would like to emphasize that real-world constraints are naturally embedded in the simulations or games we consider. These games simulate scenarios similar to how humans interact with real-world systems. For example, in Breakout, humans play at a fixed frame rate, and the ball does not pause for human input before continuing its movement. As a result, our agent's behavior directly mirrors how humans play games on an actual Atari console in the real-world.
Moreover, we added a subset of Atari games in Appendix B, as requested by Reviewer 3i3j, that use a more complex pixel based observation space. We believe our experiments in diverse environments, including Mujoco, MinAtar, MiniGrid and subset of Atari games, are sufficient to demonstrate the advantages of the proposed pipeline in real-time scenarios and how it compares to instantaneous actor.
**2. Connecting theory and experiments (Reviewers aysZ, 3i3j):**
"...the bound breaks down for deterministic environments; how do the empirical results relate to this?...", "...establishing a stronger connection between the theoretical analysis/motivation and experimental results..."
We have addressed these concerns by incorporating Reviewer 3i3j's suggestion to add a motivated example for Proposition 2 into the paper. We also have emphasized the connection between Proposition 1 and experiments after Proposition 2, using italicized text.
Finally, we added new paragraph at the end of Section 4.2 connecting performance gap between instantaneous and real-time actors to the theory, that we include here as well:
Propositions 1, 2 highlight the performance gap between agents with and without skip connections and action augmentation, in terms of delay regret. Besides, Propositions 1 and 3 (Appendix H) provide insights into the performance gap between the instantaneous and real-time actors in a parallel computation framework under worst-case scenarios. Notably, even with skip connections, the delay $\delta$ remains. In contrast, the instantaneous actor does not experience any delay or inaction regrets. The closer the environment is to a worst-case scenario, the more pronounced the performance gap becomes.
The new text is highlighted in red.
**3. Discussion on the proposed approach's effectiveness and limitations (Reviewers 3i3j, hZ2b):**
"...The proposed methods have suboptimal performance in certain environments ... the paper could benefit from more discussion on those scenarios...", "...skip connections do not fully mitigate the performance drop in complex tasks...is this approach only effective for simple tasks where delay is less critical?"
We agree that additional discussion would enhance the paper. As suggested by Reviewer 3i3j, one potential solution could involve increasing the neural network's expressivity or reducing the neural execution time (delay) by merging multiple layers into a single basic block. However, if the architecture and its associated delay are fixed, the optimal solution achievable with this architecture may be strictly worse compared to an instantaneous actor, as supported by our distillation experiment (Section 5.3) and Proposition 1, 3.
We added this discussion at two places: highlighting theoretical performance gap between between instantaneous and real-time actors at the end of Section 4.2 and at the end of Section 5.1 while discussing experimental results. The new text is colored in red.
Additionally, we believe that further theoretical development is needed to quantify the performance gap more precisely, especially when considering the "complexity" of the environment.