An AR Puzzle Application for Improving Emotion Recognition for AS Children

Affecting to around 1% of the population, Autism is sometimes described as a different approach to interacting with the world. Adapting the surrounding objects and systems can improve their experience and their relative's. This project is based on previous research where it has been shown that toys can influence positively in a child's development. Also, new technologies as Augmented Reality (AR) can be beneficial for these children in attracting and keeping their attention. The proposed game would engage the player by first creating a customized monster with the help of different AR markers. In a second stage, the player would try to guess the emotion of different monsters or virtual humans. The game will be tested in further stages to check its suitability for the AS children and the effect on their emotion recognition skills.

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An AR Puzzle Application for Improving Emotion Recognition for AS Children

Semantic Scholar · Computer Science · 2019

Abstract

Affecting to around 1% of the population, Autism is sometimes described as a different approach to interacting with the world. Adapting the surrounding objects and systems can improve their experience and their relative's. This project is based on previous research where it has been shown that toys can influence positively in a child's development. Also, new technologies as Augmented Reality (AR) can be beneficial for these children in attracting and keeping their attention. The proposed game would engage the player by first creating a customized monster with the help of different AR markers. In a second stage, the player would try to guess the emotion of different monsters or virtual humans. The game will be tested in further stages to check its suitability for the AS children and the effect on their emotion recognition skills.

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