Graphics engine resource management and allocation system

Patent №

US 10,475,151

Granted

2019-11-12

Filed 2017

Owner

BASEMARK OY

Lab

AI components

3

ml · planning · hardware

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

15803873

Described herein is a method for allocating resources for rendering. The method can include assembling a plurality of render nodes. The render nodes can have their defined input(s) and output(s). From the assembled set of render nodes a schedule can be compiled. The compiled schedule for the plurality of rendering nodes can be based at least on the defined input(s) and output(s). Additionally, the plurality of rendering nodes can be scheduled such that more than one rendering algorithm can be carried out at a point in time. Within the compiling, a set of resource barriers can be defined. The set of resource barriers can include system resource barriers. These system resource barriers can be for processing the set of render nodes based on the created schedule.

Machine learningPlanningAI hardwareG06T 1/20G06F 8/433G06F 9/54G06T 1/60G06T 15/005

AI classification

AI hardware1.00
Planning0.98
Machine learning0.91
Knowledge representation0.29
Speech0.00
Natural language0.00
Evolutionary computation0.00
Vision0.00

Ownership

BASEMARK OY

assignment · 450140082

Assignors

VIROLAINEN, TEEMU, ALALUUSUA, MIKKO

On an employer assignment, the assignors are typically the inventors.

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