System and Method for Transparently Styling Non-Player Characters in a Multiplayer Video Game

Patent №

US 10,668,381

Granted

2020-06-02

Filed 2018

Owner

ACTIVISION PUBLISHING, INC.

Lab

AI components

2

vision · hardware

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

16140863

A system and method are provided for transparently styling non-player characters (“NPCs”) in multiplayer video games such that it is difficult to distinguish between human players and computer-controlled NPCs. NPCs may be styled to resemble human players in terms of both player profile attributes and gameplay actions such that players may not recognize NPCs as non-human, computer-controlled players. Additionally, or alternatively, NPCs and/or human players may be presented with a limited set of profile attributes that may reduce or eliminate the ability to distinguish between human players and NPCs, one or more profile attributes may be “anonymized,” and/or the ability to view player profiles of human players and/or NPCs may be disabled altogether. In certain gameplay sessions including real and/or practice gameplay sessions, human players may be prompted to select from among a predetermined set of playable characters having predefined profile attributes.

VisionAI hardwareA63F 13/60A63F 13/48A63F 13/795A63F 2300/5553

AI classification

Vision0.98
AI hardware0.98
Knowledge representation0.45
Planning0.02
Machine learning0.01
Natural language0.00
Evolutionary computation0.00
Speech0.00

Ownership

ACTIVISION PUBLISHING, INC.

assignment · 469600913

Assignors

CONDREY, MICHAEL, RUBIN, MARK

On an employer assignment, the assignors are typically the inventors.

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