VIDEOGAME SYSTEM AND METHOD THAT ENABLES CHARACTERS TO EARN VIRTUAL FANS BY COMPLETING SECONDARY OBJECTIVES

Patent №

US 9,764,244

Granted

2017-09-19

Filed 2015

Owner

ACTIVISION PUBLISHING, INC.

Lab

AI components

2

kr · hardware

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

14961220

A videogame may be provided to one or more users in which characters controlled by users earn fans that impact the videogame similarly to fans in real life. For example, a character may earn virtual currency, be invited to participate in events and/or teams, obtain sponsorships, and/or experience other impacts associated with fanbase size. The videogame may include one or more primary objectives presented to the user. The performance of the primary objectives by the user may impact the progression of a character being controlled by the user through the videogame. The videogame may further include provide one or more fan objectives within the game which can be performed by the character being controlled by the user to earn fans to be included within a fanbase associated with the character in the game.

Knowledge representationAI hardwareA63F 13/10A63F 13/85A63F 13/30A63F 13/44A63F 13/45A63F 13/46A63F 13/5375A63F 13/79+5 more

AI classification

Knowledge representation0.99
AI hardware0.63
Planning0.23
Evolutionary computation0.01
Machine learning0.00
Vision0.00
Natural language0.00
Speech0.00

Ownership

ACTIVISION PUBLISHING, INC.

assignment · 372260827

Assignors

BANSI, CHARNJIT SINGH, KERBY, PAUL, HALL, PETER, WILSON, GARETH

On an employer assignment, the assignors are typically the inventors.

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