SYSTEMS AND METHODS FOR DYNAMICALLY WEIGHING MATCH VARIABLES TO BETTER TUNE PLAYER MATCHES

Patent №

US 10,857,468

Granted

2020-12-08

Filed 2019

Owner

ACTIVISION PUBLISHING, INC.

Lab

AI components

5

ml · nlp · kr · planning · hardware

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

16397599

A matchmaking system and method is provided that facilitates optimization of player matches for multiplayer video games. The system may provide a generalized framework for matchmaking using historical player data and analytics. The framework may facilitate automatic determinations of an optimal mix of players and styles to produce the most satisfying user experiences. The system may dynamically update analytical processes based on statistical or otherwise observed data related to gameplay at any given time. In this manner, the system may continually tune the matchmaking process based on observations of player behavior, gameplay quality, and/or other information.

Machine learningNatural languageKnowledge representationPlanningAI hardwareA63F 13/795A63F 13/30A63F 13/60G07F 17/3227G07F 17/3237G07F 17/3255G07F 17/3269G07F 17/3272+3 more

AI classification

Planning1.00
Machine learning1.00
Knowledge representation0.99
Natural language0.93
AI hardware0.87
Vision0.42
Speech0.09
Evolutionary computation0.03

Ownership

ACTIVISION PUBLISHING, INC.

assignment · 490240093

Assignors

MARR, MICHAEL D., KAPLAN, KEITH S., LEWIS, NATHAN T.

On an employer assignment, the assignors are typically the inventors.

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