GAMING MACHINE AND METHOD FOR EVALUATING PLAYER REACTIONS

Patent №

US 11,328,554

Granted

2022-05-10

Filed 2020

Owner

ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED

Lab

AI components

4

nlp · vision · planning · hardware

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

16778923

An electronic gaming machine includes a display, a digital camera device, a credit input mechanism, and a processor programmed to perform operations comprising: (i) receiving, from the digital camera device, a digital image of the player; (ii) determining an emotional state of the player by performing facial expression analysis on the digital image; (iii) determining an emotion level of the player by categorizing the emotional state of the player based on the determined emotional state, the categorizing includes a first state representing a positive emotional level and a second state representing another emotional level; (iv) determining that the emotional level is the other emotional level; and (v) automatically initiating a game session action during the game play session, the game session action is configured to cause the player to transition to the positive emotional level.

AI classification

Vision0.92
Natural language0.83
AI hardware0.80
Planning0.71
Knowledge representation0.04
Speech0.01
Evolutionary computation0.00
Machine learning0.00

Ownership

ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED

assignment · 516880145

Assignors

SCHWARTZ, GREGORY PAUL

On an employer assignment, the assignors are typically the inventors.

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