Systems and Methods for Controlling Camera Perspectives, Movements, and Displays of Video Game Gameplay

Patent №

US 11,420,122

Granted

2022-08-23

Filed 2020

Owner

ACTIVISION PUBLISHING, INC.

Lab

AI components

3

vision · kr · planning

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

17127728

In a multiplayer video game, virtual cameras are controlled by continually assessing and ranking storylines relating to the interactions of various players during a game session. A ranking for each storyline may be based on various factors such as, but not limited to, what the players can see, the distance between certain players, nearby game items or in-game. Subsequently, at least one virtual camera is navigated to provide a view of the highest-ranking storyline, subject to certain limitations on how the camera can move, transition, or otherwise display the interactions between players. In embodiments, a set of rules including rules of cinematography, are used to provide additional control of the movement of the virtual camera. In embodiments, movements of a human camera-person are used on a mocap system to control the movement of the virtual camera.

VisionKnowledge representationPlanningA63F 13/525A63F 13/35A63F 13/798A63F 13/5258A63F 13/86

AI classification

Vision1.00
Planning1.00
Knowledge representation0.69
Evolutionary computation0.01
AI hardware0.00
Natural language0.00
Machine learning0.00
Speech0.00

Ownership

ACTIVISION PUBLISHING, INC.

assignment · 548180511

Assignors

SANDERS, MICHAEL

On an employer assignment, the assignors are typically the inventors.

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