Systems and Methods for Controlling Camera Perspectives, Movements, and Displays of Video Game Gameplay
Patent №
US 11,420,122
Granted
2022-08-23
Filed 2020
Owner
ACTIVISION PUBLISHING, INC.
Lab
—
AI components
3
vision · kr · planning
Assignment
Recorded
Dataset
AIPD
2023_r1 edition
Application
17127728
In a multiplayer video game, virtual cameras are controlled by continually assessing and ranking storylines relating to the interactions of various players during a game session. A ranking for each storyline may be based on various factors such as, but not limited to, what the players can see, the distance between certain players, nearby game items or in-game. Subsequently, at least one virtual camera is navigated to provide a view of the highest-ranking storyline, subject to certain limitations on how the camera can move, transition, or otherwise display the interactions between players. In embodiments, a set of rules including rules of cinematography, are used to provide additional control of the movement of the virtual camera. In embodiments, movements of a human camera-person are used on a mocap system to control the movement of the virtual camera.
AI classification
Ownership
ACTIVISION PUBLISHING, INC.
assignment · 548180511
Assignors
SANDERS, MICHAEL
On an employer assignment, the assignors are typically the inventors.