METHOD FOR CONTROLLING CHARACTER BEHAVIOR IN VIDEO GAMES, VIDEO GAME MACHINE, AND COMPUTER-READABLE RECORDING MEDIUM ON WHICH VIDEO GAME PROGRAM IS RECORDED
Patent №
US 6,406,370
Granted
2002-06-18
Filed 1999
Owner
KONAMI CO., LTD.
Lab
—
AI components
2
planning · hardware
Assignment
Recorded
Dataset
AIPD
2023_r1 edition
Application
09412055
A highly entertaining video game machine that allows a character to appear in a game space is provided. The video game machine includes a storage medium for storing a plurality of preset behavior patterns. A behavior-pattern selection unit selects one of the behavior patterns according to various situations, such as the temperament and emotion of the character. A character-behavior control unit causes the character to behave according to the selected behavior pattern. The temperament setting of the character is changed by a temperament setting unit. The emotion setting of the character is changed by an emotion setting unit.
AI classification
Ownership
KONAMI CO., LTD.
assignment · 108830477
Assignors
KUMAGAI, HITOSHI
On an employer assignment, the assignors are typically the inventors.