METHOD FOR CONTROLLING CHARACTER BEHAVIOR IN VIDEO GAMES, VIDEO GAME MACHINE, AND COMPUTER-READABLE RECORDING MEDIUM ON WHICH VIDEO GAME PROGRAM IS RECORDED

Patent №

US 6,406,370

Granted

2002-06-18

Filed 1999

Owner

KONAMI CO., LTD.

Lab

AI components

2

planning · hardware

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

09412055

A highly entertaining video game machine that allows a character to appear in a game space is provided. The video game machine includes a storage medium for storing a plurality of preset behavior patterns. A behavior-pattern selection unit selects one of the behavior patterns according to various situations, such as the temperament and emotion of the character. A character-behavior control unit causes the character to behave according to the selected behavior pattern. The temperament setting of the character is changed by a temperament setting unit. The emotion setting of the character is changed by an emotion setting unit.

PlanningAI hardwareA63F 13/10A63F 13/825A63F 13/45A63F 13/58G06N 3/004A63F 2300/65A63F 2300/8058

AI classification

AI hardware0.93
Planning0.80
Machine learning0.01
Vision0.01
Knowledge representation0.00
Evolutionary computation0.00
Speech0.00
Natural language0.00

Ownership

KONAMI CO., LTD.

assignment · 108830477

Assignors

KUMAGAI, HITOSHI

On an employer assignment, the assignors are typically the inventors.

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