EMOTION-BASED GAME CHARACTER MANIPULATION

Patent №

US 8,096,863

Granted

2012-01-17

Filed 2008

Owner

SONY COMPUTER ENTERTAINMENT AMERICA INC.

Lab

AI components

4

ml · nlp · planning · hardware

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

12288613

Methods and systems for emotion-based game character manipulation are provided. Each character is associated with a table of quantified attributes including emotional attributes and non-emotional attributes. An adjustment to an emotional attribute of a game character is determined based on an interaction with another game character. The emotional attribute of the first game character is adjusted, which further results in an adjustment to a non-emotional attribute of the first game character. The behavior of the first game character is then determined based on the adjusted non-emotional attribute.

Machine learningNatural languagePlanningAI hardwareA63F 13/10A63F 13/58A63F 13/45A63F 13/56A63F 2300/65A63F 2300/6623

AI classification

Machine learning0.99
Natural language0.98
AI hardware0.97
Planning0.97
Knowledge representation0.11
Vision0.05
Evolutionary computation0.05
Speech0.00

Ownership

SONY COMPUTER ENTERTAINMENT AMERICA INC.

assignment · 217970489

Assignors

ANNUNZIATA, ED

On an employer assignment, the assignors are typically the inventors.

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