ADRENALINE FEATURE FOR SPORTS VIDEO GAMES

Patent №

US 6,923,717

Granted

2005-08-02

Filed 2001

Owner

NINTENDO OF AMERICA INC.

Lab

AI components

2

vision · planning

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

09960702

A method for controlling game play for use in a video game, wherein a plurality of possible animated actions can be taken by a game character in response to an input from a user provided through a game controller. The method includes: detecting user input from the game controller requesting an animated action by the player; reading an adrenaline value from a control element on the controller indicating a level of aggression desired by the user for the animated action; selecting an animated action from the plurality of possible animated actions based at least in part on the adrenaline value; and performing the selected animated action.

VisionPlanningA63F 13/10A63F 13/42A63F 13/45A63F 13/57A63F 13/58A63F 13/812A63F 2300/1056A63F 2300/6045+2 more

AI classification

Vision0.89
Planning0.54
AI hardware0.09
Speech0.05
Evolutionary computation0.02
Natural language0.01
Machine learning0.00
Knowledge representation0.00

Ownership

NINTENDO OF AMERICA INC.

assignment · 127920731

Assignors

MAYER, UMRAO, BAKER, BOB, BRANDWOOD, JOHN, KNAUER, MIKE, PALMER, COLIN

On an employer assignment, the assignors are typically the inventors.

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