CUSTOMER PREFERENCE ELICITATION BASED ON A WEB-ENABLED BETTING GAME

Patent №

US 7,744,461

Granted

2010-06-29

Filed 2007

Owner

INTERNATIONAL BUSINESS MACHINES CORPORATION

AI components

2

ml · planning

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

11619402

A method of eliciting customer preferences includes establishing a computer-enabled facility accessible to the target audience of participants, determining features to collect bets on, determining which participants may register, determining a betting period, determining betting rules, determining how to decide winners and prizes, registering the participants participation using the website, instructing the participants about procedures of abetting game and list of possible product features, betting, by the participants, on the product features the participants think will be preferred by the general public, determining whether an end of the betting period has been reached, determining, at the end of the betting period, average bets for each of the product features, predicting average customer preferences based on the average bets, determining a score of each participant who made bets, determining which of the participants has a best score, and using resulting preference information for production planning.

Machine learningPlanningG07F 17/3255G07F 17/32G07F 17/3288

AI classification

Planning1.00
Machine learning0.87
Knowledge representation0.45
Evolutionary computation0.04
AI hardware0.01
Natural language0.00
Speech0.00
Vision0.00

Ownership

INTERNATIONAL BUSINESS MACHINES CORPORATION

assignment · 191690880

Assignors

KESER, CLAUDIA, TULSKIE, WILLIAM

On an employer assignment, the assignors are typically the inventors.

From the same owner

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