METHOD AND SYSTEM OF PRODUCING CARTOON ANIMATION USING CHARACTER ANIMATION AND MESH DEFORMATION

Patent №

US 7,969,442

Granted

2011-06-28

Filed 2007

Owner

ELECTRONICS AND TELECOMMUNICATIONS RESEARCH INSTITUTE

Lab

AI components

2

vision · evo

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

11856113

A method for producing cartoon animation using character animation and mesh deformation is provided. The system includes a motion analysis module, a mesh deformation module, a motion deformation module, and a skinning module. The motion analysis module receives existing motion data having information about non-deformed motions of a character, and extracts parameters from the existing motion data by analyzing an animation value that a character's each joint has. The mesh deformation module receives existing mesh data having information about an external appearance of a character and existing skinning data having information for cohering the parameters or bones with mesh, and generates deformed mesh data. The motion deformation module receives the existing motion data and deforms motion using the parameters. The skinning module receives the deformed mesh data, the deformed motion data, and the existing skinning data and generates character animation data having cartoon like motion.

AI classification

Vision0.99
Evolutionary computation0.66
AI hardware0.23
Knowledge representation0.04
Planning0.01
Machine learning0.00
Natural language0.00
Speech0.00

Ownership

ELECTRONICS AND TELECOMMUNICATIONS RESEARCH INSTITUTE

assignment · 198310820

Assignors

LEE, JI HYUNG, KIM, HEE JEONG, KIM, BO YOUN, SHIN, SEUNG HYUP, CHOI, YOON-SEOK, PARK, SEONG-GYU, KIM, JONG-MYUNG, YANG, SUN-WOO, KOO, BON KI, CHOI, JUNG-JU, HWANG, CHI-JUNG

On an employer assignment, the assignors are typically the inventors.

From the same owner

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