METHOD AND SYSTEM OF PRODUCING CARTOON ANIMATION USING CHARACTER ANIMATION AND MESH DEFORMATION
Patent №
US 7,969,442
Granted
2011-06-28
Filed 2007
Owner
ELECTRONICS AND TELECOMMUNICATIONS RESEARCH INSTITUTE
Lab
—
AI components
2
vision · evo
Assignment
Recorded
Dataset
AIPD
2023_r1 edition
Application
11856113
A method for producing cartoon animation using character animation and mesh deformation is provided. The system includes a motion analysis module, a mesh deformation module, a motion deformation module, and a skinning module. The motion analysis module receives existing motion data having information about non-deformed motions of a character, and extracts parameters from the existing motion data by analyzing an animation value that a character's each joint has. The mesh deformation module receives existing mesh data having information about an external appearance of a character and existing skinning data having information for cohering the parameters or bones with mesh, and generates deformed mesh data. The motion deformation module receives the existing motion data and deforms motion using the parameters. The skinning module receives the deformed mesh data, the deformed motion data, and the existing skinning data and generates character animation data having cartoon like motion.
AI classification
Ownership
ELECTRONICS AND TELECOMMUNICATIONS RESEARCH INSTITUTE
assignment · 198310820
Assignors
LEE, JI HYUNG, KIM, HEE JEONG, KIM, BO YOUN, SHIN, SEUNG HYUP, CHOI, YOON-SEOK, PARK, SEONG-GYU, KIM, JONG-MYUNG, YANG, SUN-WOO, KOO, BON KI, CHOI, JUNG-JU, HWANG, CHI-JUNG
On an employer assignment, the assignors are typically the inventors.