GRAPHICS RENDERING PIPELINE THAT SUPPORTS EARLY-Z AND LATE-Z VIRTUAL MACHINES

Patent №

US 8,207,975

Granted

2012-06-26

Filed 2007

Owner

NVIDIA CORPORATION

AI components

2

vision · hardware

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

11959441

One embodiment of the present invention sets forth a graphics pipeline architecture for optimizing graphics rendering efficiency by advancing the Z-test operation prior to shading operations whenever possible, as determined by an upstream pipeline configuration unit. Each processing engine within the graphics pipeline maintains independent state for both early Z-mode and late Z-mode operations and also may maintain state common to both modes. The processing engines receive work transactions that include a Z-mode flag indicating whether the work transaction should be processed in late Z-mode or early Z-mode. The Z-mode flag is also used to dynamically route any resulting outbound data, so that the appropriate data flow for either early Z or late Z processing is dynamically constructed for each work transaction. The shader engine is advantageously relieved of unnecessary work whenever possible by discarding occluded samples whose z-values are not altered by shading operations before they enter the shader engine.

VisionAI hardwareG06T 15/005G06T 15/405

AI classification

AI hardware0.99
Vision0.66
Knowledge representation0.05
Machine learning0.00
Natural language0.00
Speech0.00
Evolutionary computation0.00
Planning0.00

Ownership

NVIDIA CORPORATION

assignment · 203900276

Assignors

MOLNAR, STEVEN E., FRENCH, MARK J.

On an employer assignment, the assignors are typically the inventors.

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