PLAYER BIOFEEDBACK FOR DYNAMICALLY CONTROLLING A VIDEO GAME STATE

Patent №

US 9,511,289

Granted

2016-12-06

Filed 2009

Owner

VALVE CORPORATION

Lab

AI components

2

kr · planning

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

12501284

Various embodiments are directed towards employing one or more physical sensors arranged on or in proximity to a video game player to obtain biofeedback measures that are then useable to dynamically modify a state of play of a video game. The sensors may be connected or even un-connected to the game player, replace, or otherwise augment traditional physical game controllers. The sensors gather various biofeedback measures and provide such measures to a biofeedback application programming interface (API). Before and/or during video game play, the video game queries the biofeedback API to request inferences about the game player's state of arousal. The response to the query is then used to modify the state of the video game play. Where the video game is a multi-player video game, biofeedback measures from other game players may also be obtained and used to further modify the state of the video game play.

Knowledge representationPlanningA63F 13/42A63F 13/212A63F 13/63A63F 13/65A63F 13/327A63F 13/822A63F 13/843A63F 13/87+2 more

AI classification

Planning0.99
Knowledge representation0.75
AI hardware0.31
Evolutionary computation0.02
Natural language0.01
Machine learning0.00
Vision0.00
Speech0.00

Ownership

VALVE CORPORATION

assignment · 229930109

Assignors

BOND, STEVEN J., AMBINDER, MICHAEL S., PHD

On an employer assignment, the assignors are typically the inventors.

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