DISEASE THERAPY GAME TECHNOLOGY

Patent №

US 9,569,562

Granted

2017-02-14

Filed 2012

Owner

THE UNIVERSITY OF UTAH

+1 more

Lab

AI components

1

vision

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

13475740

A video game in possession of and/or in the proximity of a patient. The patient computing system receives an indication that it is to begin a game, and executes the game using identified game parameters that are associated with the patient by a clinician as part of a disease therapy program. As the game executes, game state progresses in response to physical activity of the patient, causing the patient to exercise. The physical activity is received as input into the patient computing system. Such input causes game state to be progressed dependent on the identified game parameters that are associated with the game. Thus, the game is tailored for the patient by a clinician in order to motivate physical activity that is medically beneficial to the patient in order to advance through the disease therapy program.

VisionG16H 40/67A63F 13/212A63F 13/816G06F 17/40G16H 20/30

AI classification

Vision0.69
Knowledge representation0.22
AI hardware0.01
Planning0.01
Evolutionary computation0.00
Natural language0.00
Machine learning0.00
Speech0.00

Ownership

THE UNIVERSITY OF UTAH

assignment · 342640914

THE UNIVERSITY OF UTAH RESEARCH FOUNDATION

assignment · 342650034

Assignors

BULAJ, GRZEGORZ WLODZIMIERZ, BRUGGERS, CAROL S., ALTIZER, ROGER ALAN, JR., KESSLER, ROBERT R., CALDWELL, CRAIG BERNREUTER, PATERSON, WADE RAY, COPPERSMITH, KURT JOSEPH, WARNER, LAURA MAE, DAVIES, BRANDON H., THE UNIVERSITY OF UTAH

On an employer assignment, the assignors are typically the inventors.

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