ASYNCHRONOUS ONLINE GAME PLAY AND DEFEND MODE PROCESSING TO ENABLE SOCIAL FRIENDS TO ASSIST AND ALTER GAME PLAY OUTCOMES

Patent №

US 9,737,810

Granted

2017-08-22

Filed 2014

Owner

ZYNGA INC.

Lab

AI components

1

planning

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

14576104

Methods for allowing a user to participate and change outcome of an asynchronous game includes receiving an indication of an attack initiated by a second player on a first player's game base during game play. In response, a first social post is generated to inform friends of the first player of the attack and request assistance to defend the first player's game base. An acceptance to defend the first player's game base is detected from a third player at the first social post. In response, game replay of the attack by the second player is initiated and the third player is enabled to participate in the game replay and defend the game base of the first player. A second social post is generated to inform the first player and the friends of the first player of the third player's contribution in defending the first player's game base.

PlanningA63F 13/497A63F 13/847A63F 13/87

AI classification

Planning1.00
Evolutionary computation0.41
Knowledge representation0.40
Vision0.01
Speech0.01
Machine learning0.00
AI hardware0.00
Natural language0.00

Ownership

ZYNGA INC.

assignment · 345580728

Assignors

MCNEIL, CAMERON, MAYNARD, JORDAN

On an employer assignment, the assignors are typically the inventors.

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